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Add cooldown feature

Pending 2.1.6

Kreavles
Kreavles

Posted

Hello,

I have this mod on my PvE server, and my players are in a constant battle of trying to be the first one to kill it. Since its PvE, whoever gets the final shot on the boss is the one who gets the loot & rewards, with no option for the other parties. Players are able to damage bosses even when a monument is locked to a different player through the PvE mod we have running.

This is creating quite the conflict, especially during peak hours.

Can you add a cooldown option, that allows me to restrict players to killing X boss only once every X hours?

When a player damages the boss during a cooldown, have a chat message pop up saying "Cannot damage [bossname] for another H:MM hours" or something of the sort.

Would appreciate if this feature could be added, and soon if possible... Would be happy to bug test.

Thanks

aimacak

Posted (edited)

On 9/8/2025 at 8:20 PM, Kreavles said:

Hello,

I have this mod on my PvE server, and my players are in a constant battle of trying to be the first one to kill it. Since its PvE, whoever gets the final shot on the boss is the one who gets the loot & rewards, with no option for the other parties. Players are able to damage bosses even when a monument is locked to a different player through the PvE mod we have running.

This is creating quite the conflict, especially during peak hours.

Can you add a cooldown option, that allows me to restrict players to killing X boss only once every X hours?

When a player damages the boss during a cooldown, have a chat message pop up saying "Cannot damage [bossname] for another H:MM hours" or something of the sort.

Would appreciate if this feature could be added, and soon if possible... Would be happy to bug test.

Thanks

Hello, are you using PveMode?
in main config BossMonster:

"Use the PVE mode of the plugin? (only for users PveMode plugin)"


I agree with you, I'll tell the developer, I think sooner or later he'll do something about it.. but that's not accurate 🙂

Edited by aimacak
aimacak

Posted (edited)

@Kreavles

Hello again, you can use PveMode, it will partially or completely solve your problem. I have specified two parameters below, the first from the BossMonster configuration, you need to enable PveMode operation mode, the second from the PveMode configuration, you can specify a time equal to the Bosses' lifetime there, this parameter is responsible for how long the NPC, in this case the Boss, should NOT take damage so that the damage statistics are reset.  I'll also clarify that this time will work for all NpcSpawn NPCs (all NpcSpawn plugins that use NpcSpawn), but I don't think it's critical because NPCs don't live long 🙂 I will also clarify that at the moment, even if you are with someone in a team, the damage is calculated individually, perhaps later a total calculation of the damage caused by the members of the same team will be implemented upon the death of the Boss.
 

"Use the PVE mode of the plugin? (only for users PveMode plugin)": true,
"The time to clear the information of the players' damage to NPC after NPC has take the last damage [sec.]": 180.0,

 

Edited by aimacak
Kreavles

Posted

Appreciate you trying to help, but you're not understanding the problem I'm having.

I've already been in contact with the developer. 

Thanks

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