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Error

Pending 1.1.1

0g.Ghost.7373
0g.Ghost.7373

Posted

Getting this in console after I installed the new version.

 

n <20d0b5e7a70b4f889feeaccdd49448ac>:0 
  at Oxide.Plugins.AutoBranch.OutputRecurChuck (IOEntity entity, System.Int32& totalOutputPower) [0x0002e] in <20d0b5e7a70b4f889feeaccdd49448ac>:0 
  at Oxide.Plugins.AutoBranch.OutputRecurChuck (IOEntity entity, System.Int32& totalOutputPower) [0x0002e] in <20d0b5e7a70b4f889feeaccdd49448ac>:0 
  at Oxide.Plugins.AutoBranch.OutputRecurChuck (IOEntity entity, System.Int32& totalOutputPower) [0x0002e] in <20d0b5e7a70b4f889feeaccdd49448ac>:0 
  at Oxide.Plugins.AutoBranch.OutputRecurChuck (IOEntity entity, System.Int32& totalOutputPower) [0x0002e] in <20d0b5e7a70b4f889feeaccdd49448ac>:0 
  at UnityEngine.Object.CompareBaseObjects (UnityEngine.Object lhs, UnityEngine.Object rhs) <0x41490fe0 + 0x00004> in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 
  at UnityEngine.Object.op_Equality (UnityEngine.Object x, UnityEngine.Object y) [0x00001] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 
  at BaseNetworkableEx.IsValid (BaseNetworkable ent) [0x00000] in <b364c4dd1f5b4a50a6bbc43eb0f543f6>:0

 

LeroyJenkins420

Posted

On 8/7/2025 at 8:33 PM, 0g.Ghost.7373 said:

Getting this in console after I installed the new version.

 

n <20d0b5e7a70b4f889feeaccdd49448ac>:0 
  at Oxide.Plugins.AutoBranch.OutputRecurChuck (IOEntity entity, System.Int32& totalOutputPower) [0x0002e] in <20d0b5e7a70b4f889feeaccdd49448ac>:0 
  at Oxide.Plugins.AutoBranch.OutputRecurChuck (IOEntity entity, System.Int32& totalOutputPower) [0x0002e] in <20d0b5e7a70b4f889feeaccdd49448ac>:0 
  at Oxide.Plugins.AutoBranch.OutputRecurChuck (IOEntity entity, System.Int32& totalOutputPower) [0x0002e] in <20d0b5e7a70b4f889feeaccdd49448ac>:0 
  at Oxide.Plugins.AutoBranch.OutputRecurChuck (IOEntity entity, System.Int32& totalOutputPower) [0x0002e] in <20d0b5e7a70b4f889feeaccdd49448ac>:0 
  at UnityEngine.Object.CompareBaseObjects (UnityEngine.Object lhs, UnityEngine.Object rhs) <0x41490fe0 + 0x00004> in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 
  at UnityEngine.Object.op_Equality (UnityEngine.Object x, UnityEngine.Object y) [0x00001] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 
  at BaseNetworkableEx.IsValid (BaseNetworkable ent) [0x00000] in <b364c4dd1f5b4a50a6bbc43eb0f543f6>:0

 

Hey @0g.Ghost.7373

I just tested this on Oxide and I dont get the same error/s can you tell me a bit more about how to re-create this? 

plugin compiles successfully, and attaching wires works properly too

0g.Ghost.7373

Posted

I installed it again last night and all seemed fine.

Woke up to a wall of the errors. I asked the 2 players on and one says he was just running wires in his base.

This is in the log from when it started.

16:26 [Error] Failed to call hook 'OnWireConnect' on plugin 'AutoBranch v1.1.1' (StackOverflowException: The requested operation caused a stack overflow.)
  at System.IntPtr.op_Inequality (System.IntPtr value1, System.IntPtr value2) <0x41f0f840 + 0x00004> in <f98723dd4586469db5213ec59da723ca>:0 
  at UnityEngine.Object.IsNativeObjectAlive (UnityEngine.Object o) [0x00007] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 
  at UnityEngine.Object.CompareBaseObjects (UnityEngine.Object lhs, UnityEngine.Object rhs) [0x0001d] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 
  at UnityEngine.Object.op_Equality (UnityEngine.Object x, UnityEngine.Object y) [0x00001] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 
  at IOEntity+IORef.Get (System.Boolean isServer) [0x00000] in <cc656648d0ba4519888a8db68e96aff5>:0 
  at IOEntity+IOSlot.IsConnected () [0x00000] in <cc656648d0ba4519888a8db68e96aff5>:0 
  at Oxide.Plugins.AutoBranch.OutputRecurChuck (IOEntity entity, System.Int32& totalOutputPower) [0x0000f] in <888ea0dad7a942af85afbc7b318bb7fd>:0 
  at Oxide.Plugins.AutoBranch.OutputRecurChuck (IOEntity entity, System.Int32& totalOutputPower) [0x0002e] in <888ea0dad7a942af85afbc7b318bb7fd>:0 
  at Oxide.Plugins.AutoBranch.OutputRecurChuck (IOEntity entity, System.Int32& totalOutputPower) [0x0002e] in <888ea0dad7a942af85afbc7b318bb7fd>:0 
  

 

LeroyJenkins420

Posted

50 minutes ago, 0g.Ghost.7373 said:

I installed it again last night and all seemed fine.

Woke up to a wall of the errors. I asked the 2 players on and one says he was just running wires in his base.

This is in the log from when it started.

16:26 [Error] Failed to call hook 'OnWireConnect' on plugin 'AutoBranch v1.1.1' (StackOverflowException: The requested operation caused a stack overflow.)
  at System.IntPtr.op_Inequality (System.IntPtr value1, System.IntPtr value2) <0x41f0f840 + 0x00004> in <f98723dd4586469db5213ec59da723ca>:0 
  at UnityEngine.Object.IsNativeObjectAlive (UnityEngine.Object o) [0x00007] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 
  at UnityEngine.Object.CompareBaseObjects (UnityEngine.Object lhs, UnityEngine.Object rhs) [0x0001d] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 
  at UnityEngine.Object.op_Equality (UnityEngine.Object x, UnityEngine.Object y) [0x00001] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 
  at IOEntity+IORef.Get (System.Boolean isServer) [0x00000] in <cc656648d0ba4519888a8db68e96aff5>:0 
  at IOEntity+IOSlot.IsConnected () [0x00000] in <cc656648d0ba4519888a8db68e96aff5>:0 
  at Oxide.Plugins.AutoBranch.OutputRecurChuck (IOEntity entity, System.Int32& totalOutputPower) [0x0000f] in <888ea0dad7a942af85afbc7b318bb7fd>:0 
  at Oxide.Plugins.AutoBranch.OutputRecurChuck (IOEntity entity, System.Int32& totalOutputPower) [0x0002e] in <888ea0dad7a942af85afbc7b318bb7fd>:0 
  at Oxide.Plugins.AutoBranch.OutputRecurChuck (IOEntity entity, System.Int32& totalOutputPower) [0x0002e] in <888ea0dad7a942af85afbc7b318bb7fd>:0 
  

 

Could you screenshot some of their electrical systems and paste them here? 

LeroyJenkins420

Posted

@0g.Ghost.7373 try version 1.2.1 and let me know if this fixes your issue

I believe the issue may have been in my recursive checks it would get stuck in an infinite loop causing the stack overflow when branches were connected in a loop. 😃 

0g.Ghost.7373

Posted

I am thinking it may be this plugin. Both times a player was wiring them in along with other stuff.

 

Screenshot 2025-08-10 at 1.59.20 PM.png

Screenshot 2025-08-10 at 2.01.25 PM.png

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