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Skinner 3.0 Beta Update

Pending 2.1.9

Whispers88


venda_vole

Posted

10 hours ago, Bear Grills said:

Just upgraded to v2.9.98 and i'm seeing all the approved skins without developer mode turned on...

try unload plugin, remove from data folder of skinner players data and load plugin back ... 

SpookyBoo12

Posted

I have the Skinner 2.0 version so I tried this, I went to oxide on the date I looked for the Skinner folder I deleted everything from it then I installed Skinner 2.0 I loaded Importedskinner.json Everything worked correctly, then I deleted Skinner 2.0 and installed Skinner v2.9.98 that's how I left my imported skins. 

Schwoni

Posted

grafik.png.2e110e70220f54d4430eaf00170fe6c5.png

 

 

Hi,

It's really laggy if Skinner loads the skins for the player everytime a Skin load in it freezes for a Second.

just wanted to let you know

 

  • Like 1
RIDGID

Posted

17 hours ago, SpookyBoo12 said:

I have the Skinner 2.0 version so I tried this, I went to oxide on the date I looked for the Skinner folder I deleted everything from it then I installed Skinner 2.0 I loaded Importedskinner.json Everything worked correctly, then I deleted Skinner 2.0 and installed Skinner v2.9.98 that's how I left my imported skins. 

Bro i did the same thing. im running 2.1.8. its flawless.

 

Bear Grills

Posted (edited)

On 8/20/2025 at 12:55 PM, Bear Grills said:

Just upgraded to v2.9.98 and i'm seeing all the approved skins without developer mode turned on...

No reply from dev on this but seems like a serious bug. I unloaded skinner, deleted config and data and reloaded and its still showing authorised skins I do not own. When loading it says "5834 Workshop skins were indexed". This is with no collections added and an empty data file.

Important part of the config below:

 

{
  "Skin Request Notification Discord Webhook": "",
  "Remove player data after inactivity (days)": 14,
  "Use on itemcraft hook (skin items after crafting - not required when using skinauto)": false,
  "Apply workshop names to skins": true,
  "Override spraycan behaviour": false,
  "Use spraycan effect when holding spraycan and skinning deployables": true,
  "Periodic Data Saving (minutes 0 - on unload only)": 0.0,
  "Blacklisted Skins (skinID)": [],
  "Blacklisted Items (itemID)": [],
  "Import Skin collections (steam workshop ID)": [],
  "Command based cooldowns ('permission' : 'command' seconds": {
    "Default30CD": {
      "skin": 30.0,
      "skinitem": 30.0,
      "skincraft": 30.0,
      "skincon": 30.0,
      "skininv": 30.0,
      "skinteam": 30.0,
      "skinbase": 60.0,
      "skinall": 60.0
    }
  },
  "Skin Import Settings": {
    "Dev Mode - unlocks all skins": false,
    "Cache player skins (Better for performance, requires relogging to update skins list": true,
    "Auto Remove DLC and Paid Skins from Imports": true,
    "Allow Owned Skins": false,
    "Allow Skin sharing for teams": false
  },
  "UI Settings": {
    "Disable Skin Sets and Options UI": false,
    "Add Search Bar UI": true,

 

Edited by Bear Grills
Bear Grills

Posted

Seems like regardless if you are allowing the showing of owned kits or not, it still indexes all approved skins. Could performance be improved by not doing this and reducing the number of skins by >5000 by doing so?

Bear Grills

Posted

Should the blacklist overwrite stuff that is imported? If not it should. I blacklisted an item that is in one of the collections but it’s still there. 

WarisGG

Posted

Hello, is it possible to prevent this from happening?

I'm referring to the missing images.

 

imagen.png.049ae1f2c472c277f8d70231f14f6e22.png


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