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Dynamic Boss HP Scaling Based on Player Count

Pending 1.0.10

Stormo
Stormo

Posted

Hello!
Is it possible to implement a mechanic where the zombie boss's health increases based on the number of players participating in the event?
For example: the base HP is 1000, and it gets an additional +150 HP per player. So, if there are 10 players in the event, the boss should have 2500 HP.

Does the current version of the plugin support such functionality? If not, is there a way to implement it manually or through a hook?

Thank you!

imthenewguy

Posted

You mean this setting? "Additional health per survivor" 😃

Stormo

Posted

Thank you very much

 

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