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Disappearance of TCs and chests

Closed 3.0.5

maxalt
maxalt

Posted

Thank you for this fun plugin!
Recently, I set the loot count for RaidableBases (Nightmare) to 160, but I noticed that the actual spawned bases only had values like 143 or 150.
When I entered the bases, I found that some chests and Tool Cupboards (TCs) that were placed using Fortify had disappeared.
Do you know what might be causing this?

By the way, even without a TC, the raid was marked as completed once the loot count reached zero.
However, I definitely want TCs to be present.
There are several bases where TCs disappear even though they were placed in Fortify.
That said, not all Fortify-made bases are missing TCs, so it doesn’t seem to happen every time.

Nightmare Bases.json RaidableBases.json

nivex

Posted (edited)

Hi, some loot is stacked when reduces the overall count shown in the status UI, but the actual amount is shown in the server console when the event has started.

If containers (excluding TC) are disappearing, then it is an issue with the file itself which will cause the server to destroy it, another plugin that is destroying it, or it's clipped into the ground and RB is destroying it. 

There should be zero issues with TC disappearing in RB unless caused by a bad file or another plugin.

you can disable Destroy Boxes Clipped Too Far Into Terrain to better help determine how this is happening.

 

 

Edited by nivex
maxalt

Posted

Thank you very much. By the way, is there any misconfiguration in the file I sent?
Also, if I send you a Raidable Bases file in a format that can be opened with Fortify, would you be able to take a look at it?

nivex

Posted (edited)

Hi, you can DM a base. I won't be able to check until tomorrow night though

none of your configuration options relate to your issue, but I can comment on it for you anyway:

  • you have no priced configured for buyable events, so only 2 scheduled can spawn, and that is random between 2x nightmare, 2x easy, or 1x easy and 1x nightmare. players highly desire the ability to purchase their own raids.

"Lock Treasure Max Inactive Time (Minutes)": 10.0,

  • This should be 15 minimum

"Require All Bases To Spawn Before Respawning An Existing Base": false,

  • the same base will spawn more consistently with this option set to false. set to true if you do not want bases to repeat.

"Traps And Turrets Ignore Users Using NOCLIP": true,

  • this is a great option, but keep in mind this will make it extremely difficult to test turrets should you run into unrelated issues.

"Show Remaining Loot When No Owner (PVE)": false,

  • this should be set true, so players can see how much loot is left (on PVE) so that they do not waste their time with bases that were raided 90% and then abandoned

 

Edited by nivex
nivex

Posted

hi, I've tested the base that you've sent to me, and everything is working.

no boxes or TC disappear.

the boxes and TC is several floors above the ground, so the Destroy Boxes Clipped Too Far Into Terrain option would not be destroying them unless your profile is causing them to spawn differently than shown in my screenshot.

the base is copied properly with Fortify, and the base is centered, too.

so this would be an issue with another plugin then.

image.png

 

maxalt

Posted

Is it possibly caused by another plugin…?

 

When I use the /rbe NightmareBase◯ command to spawn the base, there’s no issue at all.

However, when the base spawns via the scheduled events, sometimes the TC and other objects seem to disappear randomly.

 

Here’s my plugin list — do you see anything that might be suspicious?

IMG_6461.jpeg

maxalt

Posted

2 minutes ago, maxalt said:

Is it possibly caused by another plugin…?

 

When I use the /rbe NightmareBase◯ command to spawn the base, there’s no issue at all.

However, when the base spawns via the scheduled events, sometimes the TC and other objects seem to disappear randomly.

 

Here’s my plugin list — do you see anything that might be suspicious?

IMG_6461.jpeg

The plugin called ASI is a custom-made one.

It’s mainly used to automatically post announcements in the chat — either once, at a specific time, or on a repeating schedule.

It’s probably not related to the issue this time.

nivex

Posted

hi, yeah I spawned NightmareBase14 using scheduled events with your config and profile

I don't use most of them so I can't say which it might be. 

make certain libgdiplus is installed on your linux machine, too. that will certainly cause issues but those issues would not be limited to TC or boxes.

maxalt

Posted

I’ll observe the situation for now.

Also, may I ask you two more things?

 

 

1,Is the /rbe NightmareBase◯◯ command something that anyone can use?

 

2,Is it possible to have a scheduled event spawn only one Nightmare and one Easy raidable base — a total of two bases?

nivex

Posted

heya, yes

1. no, admins can use the command. otherwise it requires raidablebases.allow permission which is for admins/mods/staff

2. yes, set the max amounts for each

      "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": {
        "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false,
        "Easy": 1,
        "Medium": -1,
        "Hard": -1,
        "Expert": -1,
        "Nightmare": 1
      },

 

maxalt

Posted

On 7/7/2025 at 12:20 AM, nivex said:

heya, yes

1. no, admins can use the command. otherwise it requires raidablebases.allow permission which is for admins/mods/staff

2. yes, set the max amounts for each

      "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": {
        "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false,
        "Easy": 1,
        "Medium": -1,
        "Hard": -1,
        "Expert": -1,
        "Nightmare": 1
      },

 

Thanks so much every time!! It’s resolved!

nivex

Posted

hi, you're welcome. enjoy!

nivex

Posted

Changed Status from Pending to Closed

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