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RequiresSafeZone and SyncModeWithTeamMembers

Pending 1.3.9

BB1984
BB1984

Posted (edited)

Moving this request to a Support ticket:

Is it possible for a team leader to change the mode of all players on a team, whether online or offline, while SyncModeWithTeamMembers, RequiresSafeZone, RequiresNoHostile, and RequiresTeamLeader are all true? I'd like to have a team leader be in a safe zone and able to change the entire team, but if all online members also have to be in the safe zone, that's fine too. However, the current behavior is that If any members are offline, the team leader gets the "all members must be in a safe zone" message and can't change the mode.

Following up, looks like any time the Safe Zone option is enabled, all online AND offline players need to be in a safe zone. If I remove the sleeper's FindMonument check in the 2nd part of InOrSleepingInSafeZone, I get the behavior I'm looking for.

Since InOrSleepingInSafeZone only seems to be used in CmdFlagPvp in the "Requires Safe Zone" section, I'm not sure if that's intended behavior? Even if we wanted sleepers to log out in a safe zone to make this work, wouldn't they be killed after 20 minutes anyway?

To recap, when team sync is enabled, I'm hoping to have the safe zone requirement only apply to online players.

Edited by BB1984
clarifying current behavior
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