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The grid is not created

Closed 3.0.5

Scalbox
Scalbox

Posted

Hello
I've been getting this error for about 2 weeks now, and the Raidabli Bases are not being generated:

The grid is loading; please wait until it has finished
image.png.6550288b37c3c730695603716f99f789.png


No changes have been made to the configuration, it's the same configuration I've been using for 1 year, but now for about 2 weeks it hasn't generated bases anymore.

Is there a way to force the bases to be generated?
I'm attaching my configuration.
The server is a PVE server
Thanks

RaidableBases.json

Scalbox

Posted

Is there a way to make bases spawn in the jungle too? It's not listed as a biome in the config file, and the jungle severely limits the space for base spawns

Scalbox

Posted

Or generate bases in the air

nivex

Posted (edited)

heya, the grid not loading is because your server FPS is too low. if the grid never loads it's most likely because of the last Rust update with swinging vines.

1. Run this command in the server console, and the grid will load.

Quote

del assets/prefabs/building/swinging.vine/vineswingmountable.prefab

2. Restart the server if RustEdit (even if using a procedural map) has not been updated to 1.0.54, or manually update from from https://github.com/k1lly0u/Oxide.Ext.RustEdit

3. Make sure you've done both #1 and #2 even if using a procedural map

4. RB already spawns in the jungle biome, once the grid loads.

5. Adjust height in the profiles to spawn bases in the air. Height Adjustment Applied To This Paste is a good option to apply to all bases in that profile. or you can modify them 1 by 1 in the paste options below where you list each base individually.

Edited by nivex
Scalbox

Posted

This command worked
del assets/prefabs/building/swinging.vine/vineswingmountable.prefab

Now I schedule it to run at every server startup.

Do these prefabs regenerate? Otherwise I have to put a scheduler also hourly.
Thanks

nivex

Posted

hi, you don't need to run the command every restart.

just make sure that rustedit is updated

Scalbox

Posted

ok perfect

thanks

  • Like 1
nivex

Posted

you're welcome

nivex

Posted

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