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Navmesh Overload

Closed 2.2.0

Mirdon
Mirdon

Posted (edited)

I just got this loaded up on the server, looks awesome.  The only thing I've come across is a plethora of Navmesh errors.

 

Quote

Failed to create agent because it is not close enough to the NavMesh


I loaded the Navmesh files.
Now, I will say, I am running a custom map, Kong:Skull Island.

These errors, however, didn't kick off until the event started.  And it is a constant flood of them.

Carbon and Server are up to date.
Thanks in advance.

Edited by Mirdon
Jbird

Posted

On 5/15/2025 at 7:10 PM, Mirdon said:

I just got this loaded up on the server, looks awesome.  The only thing I've come across is a plethora of Navmesh errors.

I loaded the Navmesh files.
Now, I will say, I am running a custom map, Kong:Skull Island.

These errors, however, didn't kick off until the event started.  And it is a constant flood of them.

Carbon and Server are up to date.
Thanks in advance.

You are using version 1.2.4 of the map correct?

What versions of NpcSpawn and WaterEvent are you using?

Just to confirm the error did not occur until the hull was breached, or is it as soon as the submarine appears?

Either way I might actually giving a fresh install especially of the data files, to see if that clears up the issue.

aimacak

Posted

Thank you for contacting support, I'm glad if your problem is solved, if not, you can write here, even in a closed topic, or join the Mad Mappers Discord server, where you can also create a ticket and communicate in real time, which sometimes greatly speeds up problem solving. And I apologize if this message has caused you any discomfort, you can ignore it, thank you for your understanding.

KpucTaJl

Posted

Changed Status from Pending to Closed

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