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Changing explosion damage does not work

Pending 1.0.3

RICK
Wrecks

Posted (edited)

On every entity? That screenshot doesn’t say much , no errors? A video would show more testing it on multiple things

Edited by Wrecks
Wrecks

Posted

According to the downloads you ran the last version for a while, before updating to this new version, the old version had different damage handling where i simulated the grenade damage, and range, here the grenade does it native. 

 

You may need to play with your radius and damage more, remember certain ents and blocks scale damage. 

And the 3 range, is most likely a tiny range and not hitting. Its working on my server

RICK

Posted

On 5/12/2025 at 2:16 AM, Wrecks said:

According to the downloads you ran the last version for a while, before updating to this new version, the old version had different damage handling where i simulated the grenade damage, and range, here the grenade does it native. 

 

You may need to play with your radius and damage more, remember certain ents and blocks scale damage. 

And the 3 range, is most likely a tiny range and not hitting. Its working on my server

It is abnormal on the player and scientist npc entities, but normal on the tank. I have uninstalled all plugins except these, which is not due to conflicts between plugins.

 

Wrecks

Posted

That’s normal, I don’t add fake damage, it increases damage to the grenade as if facepunch did natively 

RICK

Posted

18 hours ago, Wrecks said:

That’s normal, I don’t add fake damage, it increases damage to the grenade as if facepunch did natively 

So this explosion damage can only be used on armored vehicles?

Wrecks

Posted

What you’re changing is damage scale, vehicles and certain entities take damage different

 

if the output damage base is 75, and you scale it 10 

 

you’re doing 75x10

 

Just an example of how that is coded

 

You’ll prob have to find a balance somehow 

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