Jump to content

error

Work in Progress 1.5.3

NEXT
NEXT

Posted

00:17 [Info] [CustomBradley] ****** calls bradley - Normal bradley.
00:17 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.CustomBradley+CustomBradleyComponent.InitBradley (BasePlayer owner, BradleyAPC apc, Oxide.Plugins.CustomBradley+APCSettings config) [0x0008c] in <0700f7496b164540ae88e4767eab7107>:0 
  at Oxide.Plugins.CustomBradley+<>c__DisplayClass47_1.<SpawnBradley>b__2 () [0x00000] in <0700f7496b164540ae88e4767eab7107>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 

shaitobu

Posted

2 hours ago, NEXT said:

00:17 [Info] [CustomBradley] ****** calls bradley - Normal bradley.
00:17 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.CustomBradley+CustomBradleyComponent.InitBradley (BasePlayer owner, BradleyAPC apc, Oxide.Plugins.CustomBradley+APCSettings config) [0x0008c] in <0700f7496b164540ae88e4767eab7107>:0 
  at Oxide.Plugins.CustomBradley+<>c__DisplayClass47_1.<SpawnBradley>b__2 () [0x00000] in <0700f7496b164540ae88e4767eab7107>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 

Are there any new mods preventing bradley to spawn? Does it happens always?

shaitobu

Posted

Changed Status from Pending to Work in Progress

1.7m

Downloads

Total number of downloads.

8k

Customers

Total customers served.

121.4k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.