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Raid delay

Not a Bug 1.7.3

Pepuni.

Posted

Hello, I have this setup, but a player told me that the 45-minute delay isn't being met. What happened? Just as the raid was about to start, the player disconnected and couldn't raid him. Is this correct? Or is it a glitch?

 

 

  "Wipe Data On New Save": false,
  "Plugin Enabled": true,
  "Raid Proximity Threshold (in meters)": 140.0,
  "Offline Raid Session Limit (per day)": 1,
  "Base Session Cooldown (in minutes)": 45.0,
  "Discord Webhook URL for Raid Alerts": "",
  "Debug Discord Webhook URL": "https://discord.com/api/webhooks/1348745209726369872/3Cf2aAYNIgOl30didJte1Pmn0cjVFIZyA7IVN3tFS-BDaWe2vFg0vSHyFkBeeZRQDeem",
  "Enable Debug Logging to Discord": false,
  "Enable Debug Logging to Console": false,
  "Discord Queue Delay (in seconds)": 1.0,
  "Is Server Vanilla?": false,
  "Block Damage on Raid Limit Reached": true,
  "Show Offline Raid Count (on modded servers)": true,
  "Enable API Integration": false,
  "API Authentication Token": null,
  "API Base URL": null,
  "Offline Raid Counter Format (Placeholders: {0}=Used, {1}=Limit, {2}=Remaining) example: {2} Left": "{0}/{1}",
  "Should decaying bases be flagged as abandoned only if they have no upkeep materials left?": false,
  "The health threshold at which a base is considered decayed (e.g. 1.0 = fully intact, 0.8 = 80% health, etc.).": 0.8,
  "Reset Time (24-hour format, e.g., '00:00' or '03:00')": "00:00:00",
  "Exclude bases genrated by raidable bases": true,
  "Version": {
    "Major": 1,
    "Minor": 7,
    "Patch": 3

CrypticRedHat

Posted

I am sorry, I have noticed since CF had the issues, my comment and reply was removed as it rolled back!

I can confirm this isn't a bug—it's actually working exactly as intended.

The plugin decides if a raid is "online" or "offline" at the precise moment the first entity is destroyed. So if the defenders disconnect just before this moment, the raid will count as offline, triggering the daily limit.

the cooldown isn't a limit on how long raids last overall—it's simply how long attackers can pause between destroying entities before the raid session closes. As long as attackers damage at least one entity every 45 minutes (with your config), the session remains active indefinitely.

Hope that clears things up! Let me know if you have any other questions.

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