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stop the double force server save

Fixed 1.0.8 1.0.9

Covfefe
Covfefe

Posted

every time a base spawns the plugin makes the server run the save command twice and it's spiking the server pretty bad

  • Like 1
Fruster

Posted

After creating a dungeon, the server saves once, this is normal

Malkizid

Posted (edited)

This is also causing problems on our server.
Could this save state be made configurable, in the config, please?


It can be pretty bad because sometimes the DungeonBases  server save overlaps with our save state timers and we get 2 - 3 saves overlapping when Dungeons Spawn or Despawn.
I'm sure it is a "fail safe" for  the plugin but its not worth keeping it on our server with this issue, which is a shame.
I would rather disable the save state or remove the plugin, which is a shame because its great asidefrom this major problem.

Edited by Malkizid
Fruster

Posted

No problem, I will add this option in the next update, you will be able to disable server autosave after the event starts if it is important for you

  • Like 1
Malkizid

Posted (edited)

Thank you Fruster,

yes it is absolutely important for Server owners to not have plugins forcefully trigger saves when out of synchronisation with the server save state.

Or to at least be made aware of it - I do understand its important to ensure your plugin works and no data is lost but this method is not ideal.
This should be the responisiblity of the server owner to configure.

Thank you for your understanding.

I am willing to take the risk to use the plugin if we can configure the save states.
but I cant use the plugin when we end up with 3+ save states on top of eachother.

There are 4 save states by the plugin, not only on base spawn.
On plugin load, on base event start on base unload on event end is too much

 

Edited by Malkizid
Fruster

Posted

I can make it so that nothing is saved at all. But in this case, after any server or plugin reboot, the event will end and be deleted. I can try to make this setting for you if it is really needed

  • Like 1
Covfefe

Posted (edited)

7 hours ago, Fruster said:

I can make it so that nothing is saved at all. But in this case, after any server or plugin reboot, the event will end and be deleted. I can try to make this setting for you if it is really needed

Yes please. Saves are a huge drain.

this is all the crap that happens every time you try to start an event

image.png.199b0e7e1c01d1609d01fd086b9fc008.png

lags the server for soooo long

Edited by Covfefe
  • Like 1
Malkizid

Posted

Same, as when a server save is triggered - it triggers many of our other plugins to force a save state and lags everything too, outside of our predefined server save interval our config, causing too many overlapping save states.

I've had to remove DungeonBases for now.


To add a "save state" disabling option to the configuration would be very appreciated!

Fruster

Posted

Changed Status from Pending to Work in Progress

Fruster

Posted

Changed Status from Work in Progress to Fixed

Changed Fixed In to 1.0.9

  • Like 1
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