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dustyhansen

Posted

I tried adding beds to the config so they would stack and I was able to get them to stack just fine, but the game does not recognize the top bed as a spawn point.  Do you know if there is any way around this?

Scalbox

Posted

Hi,
try increasing the Offset parameter to give more space between one bed and another. Otherwise I think it's something that Rust doesn't allow you to do

Scalbox

Posted

On 3/16/2025 at 3:59 AM, dustyhansen said:

I tried adding beds to the config so they would stack and I was able to get them to stack just fine, but the game does not recognize the top bed as a spawn point.  Do you know if there is any way around this?

If you still have problems, send me your configuration and I'll do some tests

dustyhansen

Posted

14 hours ago, Scalbox said:

If you still have problems, send me your configuration and I'll do some tests

here is what i am using and it still doesn't work

    {
      "Display Name": "Bed",
      "Item Name": "bed",
      "Item Id": -1273339005,
      "Enable Stacking": true,
      "Prefab Name": "assets/prefabs/deployable/bed/bed_deployed.prefab",
      "Radius Check": 0.1,
      "Collider Height": 1.5,
      "YOffset": 1.3,
      "Effect Name": "assets/prefabs/deployable/bed/effects/bed-deployed.prefab"
    }
        "assets/prefabs/deployable/bed/bed_deployed.prefab": 2

 

Scalbox

Posted (edited)

I did a test and Rust does not allow it and the plugin does not handle bed management. So it cannot be done

 

Edited by Scalbox
Scalbox

Posted

Changed Status from Pending to Not a Bug

dustyhansen

Posted

On 3/18/2025 at 6:35 AM, Scalbox said:

I did a test and Rust does not allow it and the plugin does not handle bed management. So it cannot be done

 

ok, thanks for trying

Scalbox

Posted

I'll do some tests tomorrow to see if I can get around the problem

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