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Getting crazy errors from the Patrol Helicopter

Closed 1.0.4

SlayersRust
SlayersRust

Posted

Could you please add a config option to disable the Patrol Helicopter from spawning in the event? I have nothing but problems for them. They throw tons of errors and get stuck sometimes etc.

Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld"
[Better Chat] [Global] [LVL.0] Ceto: Getting errors in console such as SoundChannel.cpp(214) and AudioSource.ccp(991) - Invalid parameter

Screenshot_2025-03-15_135213.png

CrazyRust

Posted

12 minutes ago, SlayersRust said:

Could you please add a config option to disable the Patrol Helicopter from spawning in the event? I have nothing but problems for them. They throw tons of errors and get stuck sometimes etc.

Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld"
[Better Chat] [Global] [LVL.0] Ceto: Getting errors in console such as SoundChannel.cpp(214) and AudioSource.ccp(991) - Invalid parameter

Screenshot_2025-03-15_135213.png

There is such a function in the config file.

11.png

SlayersRust

Posted (edited)

10 minutes ago, CrazyRust said:

There is such a function in the config file.

11.png

You must be looking at the wrong plugin config because I just did a search and this doesn't exist in DomeEvent.json

I see this option in your Cargo Convoy event but it seems to be missing from the DomeEvent.json plugin and config

Edited by SlayersRust
CrazyRust

Posted

Oh sorry I thought it was about cargoconcoy 🙂

SlayersRust

Posted

2 minutes ago, CrazyRust said:

Oh sorry I thought it was about cargoconcoy 🙂

Could it also be added to DomeEvent? I already removed it from CargoConvoy event. I've been adding lots of your events and others events plugins lately and going around and disabling all helis. We use HeliSignals for heli spawning with no issues so far but some reason the events helis cause issues and make things more difficult then I'd like the events to be.

CrazyRust

Posted

21 minutes ago, SlayersRust said:

Could it also be added to DomeEvent? I already removed it from CargoConvoy event. I've been adding lots of your events and others events plugins lately and going around and disabling all helis. We use HeliSignals for heli spawning with no issues so far but some reason the events helis cause issues and make things more difficult then I'd like the events to be.

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