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Non-moving NPCs at custom spawn points

Closed 1.0.5

dnjfhr56

Rust has recently added many underground monuments. There are railroad tracks, a subway station, and an old military tunnel. Now we even have an underwater lab!

I want to give the feeling of a dungeon by placing strong NPCs underground, but unfortunately the NPCs designated as custom spawn points do not move. More underground monuments will be added, when can this be fixed?

NPCs in the basement must also move.

Tunnel Dweller, Underwater Dweller also walks well. But my bot doesn't move.

I want to quickly place NPCs underground, but when will this be possible?

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Hi,
I'll take some time and have a look around these areas.

Custom spawn point npcs should spawn and move around as long as there's navmesh, but I've no idea if these areas have navmesh or not.
I think I remember the train tunnels having it but I'm not 100% certain so, as I say, I'll check and see.

Thanks for asking.

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