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Dung collection problem

Not a Bug 0.1.9

Scalbox
Scalbox

Posted

Hello
there is a problem with the plugin, it does not collect all the shit, some of it keeps falling out.
I have the latest version of the plugin and I use Oxide

image.png

IIIaKa

Posted

20 minutes ago, Scalbox said:

Hello
there is a problem with the plugin, it does not collect all the shit, some of it keeps falling out.
I have the latest version of the plugin and I use Oxide

image.png

Hello, there is a temporary propery in the config(1st), set it to false.

IIIaKa

Posted

9 minutes ago, Scalbox said:

still not working

 

Did you toggle this property "TEMP PROP, true - Oxide, false - Carbon"?

Scalbox

Posted (edited)

7 minutes ago, IIIaKa said:

Hai attivato questa proprietà "TEMP PROP, true - Ossido, false - Carbonio"?

yes, property is false

Edited by Scalbox
IIIaKa

Posted

Changed Status from Pending to Work in Progress

IIIaKa

Posted

@Scalbox
Hello, I updated the server and uMod to the latest version, and auto pickup is working fine for me.
Are you sure the plugin loaded without errors? Check the availability of the idung commands and logs for errors. Also, the only thing that comes to mind(without any error messages) is that, for some unknown reason, the hooks OnAnimalDungProduced and OnItemDropped are not triggering for you.

Scalbox

Posted

the plugin loads without problems and until the rust update there were no problems.
Since the new update it no longer works, or only works partially

Scalbox

Posted

maybe i found the cause, the plugin i use for spawning horses, uses an incorrect prefan.
same for spawning via console
it is no longer
spawn testridablehorse
but
spawn ridablehorse2

Scalbox

Posted

now work, thanks for support

IIIaKa

Posted (edited)

1 hour ago, Scalbox said:

maybe i found the cause, the plugin i use for spawning horses, uses an incorrect prefan.
same for spawning via console
it is no longer
spawn testridablehorse
but
spawn ridablehorse2

Yes, after the update, all old horses were replaced with new ones. RidableHorse(testridablehorse) => RidableHorse2(ridablehorse2).

Edited by IIIaKa
IIIaKa

Posted

1 hour ago, Scalbox said:

now work, thanks for support

Since the issue was with the incorrect horses, you need to set true in the temporary property(the first one) in the config, as you are using Oxide.

  • Like 1
IIIaKa

Posted

Changed Status from Work in Progress to Not a Bug

IIIaKa

Posted

If the issue persists, feel free to report it in this thread.

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