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Turning Mods into Admins

Closed 1.3.2 1.3.3

dustyhansen
dustyhansen

Posted

I regret to report another bug. I have a user that is a moderator on my server, which means he is in the mod oxide group and is not in the users.cfg, based on how I use the role mod.

This player was using /mod to switch between mod mode and player mode and the plugin kept putting him into the admin group after a few times switching. He was made an admin and had admin access, even though he was not in the users.cfg file. He was added to the admin list in the data file for Auth Toggle.

I unloaded the plugin, removed him from the data file, and removed him from the admin oxide group, but it still happened 2 more times. So I had to remove his access from this plugin and just leave it for admins until this is addressed.

Gt403cyl2

Posted

33 minutes ago, dustyhansen said:

I regret to report another bug. I have a user that is a moderator on my server, which means he is in the mod oxide group and is not in the users.cfg, based on how I use the role mod.

This player was using /mod to switch between mod mode and player mode and the plugin kept putting him into the admin group after a few times switching. He was made an admin and had admin access, even though he was not in the users.cfg file. He was added to the admin list in the data file for Auth Toggle.

I unloaded the plugin, removed him from the data file, and removed him from the admin oxide group, but it still happened 2 more times. So I had to remove his access from this plugin and just leave it for admins until this is addressed.

I don't know how that would be possible, it specifies Auth 1 not auth 2.

dustyhansen

Posted

1 hour ago, Gt403cyl2 said:

I don't know how that would be possible, it specifies Auth 1 not auth 2.

I am not sure what his auth level is, i just know he is getting put in the admin oxide group.

Gt403cyl2

Posted

1 hour ago, dustyhansen said:

I am not sure what his auth level is, i just know he is getting put in the admin oxide group.

Like I say the code explicitly states to add them to the Mod group (auth 1 in Native Rust).... if you have groups for mods other than that which you have set in the config, that would possibly cause the issue.
I've updated with even more specificity as to which auth they will be granted.

dustyhansen

Posted

12 minutes ago, Gt403cyl2 said:

Like I say the code explicitly states to add them to the Mod group (auth 1 in Native Rust).... if you have groups for mods other than that which you have set in the config, that would possibly cause the issue.
I've updated with even more specificity as to which auth they will be granted.

Oh I misunderstood, ok, so I should probably not use this for players that are not to be in auth 1, got it. Thanks.

Gt403cyl2

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.3.3

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