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??? Container x10 before opened

Pending 1.0.2

MARKUS
MARKUS

Posted

hey 🙂

we encountered an grave issue : container when opening doors must be opened 10 times before getting the loot??????

please feel free to check my screeenshot and tell me if it can be fixed?

cheers from MARKUS and SASHON from Bikini Island.

❤️

 

20250111004252_1.jpg

RIPJAWBONES

Posted

49 minutes ago, MARKUS said:

hey 🙂

we encountered an grave issue : container when opening doors must be opened 10 times before getting the loot??????

please feel free to check my screeenshot and tell me if it can be fixed?

cheers from MARKUS and SASHON from Bikini Island.

❤️

 

20250111004252_1.jpg

49 minutes ago, MARKUS said:

hey 🙂

we encountered an grave issue : container when opening doors must be opened 10 times before getting the loot??????

please feel free to check my screeenshot and tell me if it can be fixed?

cheers from MARKUS and SASHON from Bikini Island.

❤️

 

20250111004252_1.jpg

Use console command clearcontainers. What size map and send me your config setup.

MARKUS

Posted

thank tou for reply quickly...

map is Sunrise: The Last Place Of Being by flouONEs

do you need the cfg setup from ?

 

 

RIPJAWBONES

Posted

26 minutes ago, MARKUS said:

thank tou for reply quickly...

map is Sunrise: The Last Place Of Being by flouONEs

do you need the cfg setup from ?

 

 

Just your ShippingContainers.json

MARKUS

Posted

{
  "Max Amount Of Containers": 20,
  "Space Between Containers": 165.0,
  "Respawn Timer (Seconds)": 480.0,
  "Max Respawn Attempts (-1 for infinite)": 3,
  "Force Loot Respawn After Last Attempt": false,
  "Prevent Loot Respawn If Player Nearby": true,
  "Prevent Building Near Containers": true,
  "Prevent Building Radius": 25.0,
  "Disable Radiation": true,
  "Save Locations": true,
  "Crates and Barrels": [
    {
      "Prefab Paths": [
        "assets/bundled/prefabs/radtown/crate_normal.prefab"
      ],
      "Spawn Chance (%)": 100,
      "Position": {
        "x": -3.8,
        "y": 0.25,
        "z": 0.3
      },
      "Rotation": {
        "x": 0.0,
        "y": 90.0,
        "z": 0.0
      }
    },
    {
      "Prefab Paths": [
        "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
        "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab",
        "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab"
      ],
      "Spawn Chance (%)": 50,
      "Position": {
        "x": 3.8,
        "y": 0.25,
        "z": 0.3
      },
      "Rotation": {
        "x": 0.0,
        "y": 90.0,
        "z": 0.0
      }
    },
    {
      "Prefab Paths": [
        "assets/bundled/prefabs/radtown/oil_barrel.prefab"
      ],
      "Spawn Chance (%)": 50,
      "Position": {
        "x": -3.8,
        "y": 0.0,
        "z": 2.5
      },
      "Rotation": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      }
    },
    {
      "Prefab Paths": [
        "assets/bundled/prefabs/radtown/loot_barrel_1.prefab"
      ],
      "Spawn Chance (%)": 50,
      "Position": {
        "x": -3.8,
        "y": 0.0,
        "z": -2.5
      },
      "Rotation": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      }
    },
    {
      "Prefab Paths": [
        "assets/bundled/prefabs/radtown/loot_barrel_2.prefab"
      ],
      "Spawn Chance (%)": 50,
      "Position": {
        "x": 3.8,
        "y": 0.0,
        "z": 2.5
      },
      "Rotation": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      }
    },
    {
      "Prefab Paths": [
        "assets/bundled/prefabs/static/hobobarrel_static.prefab"
      ],
      "Spawn Chance (%)": 100,
      "Position": {
        "x": 3.8,
        "y": 0.0,
        "z": -2.5
      },
      "Rotation": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      }
    }
  ]
}

MARKUS

Posted

Please feel free to see that .json, its the config which runs on Bikini Island.

Sorry to be late ❤️

 

Mortis

Posted (edited)

I am having the same issue on my servers.

I think the plugin isn't de-spawning the previous containers and with every restart of the server it spawns new containers without seeing the previous containers.

I have a PVE with a 4000 size map server which has containers all over the place and a couple of small servers 3000 size map where the plugin will re-spawn containers in the exact same spot making opening the containers again and again like the example.

Not all loot will re-spawn on top of each-other, but it sometimes will..

Unloading the app will not de-spawn the containers, so I think it is a de-spawn issue...

This is my config (which is pretty much vanilla):
{
  "Max Amount Of Containers": 20,
  "Space Between Containers": 165.0,
  "Respawn Timer (Seconds)": 480.0,
  "Max Respawn Attempts (-1 for infinite)": 3,
  "Force Loot Respawn After Last Attempt": false,
  "Prevent Loot Respawn If Player Nearby": true,
  "Prevent Building Near Containers": true,
  "Prevent Building Radius": 25.0,
  "Disable Radiation": true,
  "Save Locations": true,
  "Crates and Barrels": [
    {
      "Prefab Paths": [
        "assets/bundled/prefabs/radtown/crate_normal.prefab"
      ],
      "Spawn Chance (%)": 100,
      "Position": {
        "x": -3.8,
        "y": 0.25,
        "z": 0.3
      },
      "Rotation": {
        "x": 0.0,
        "y": 90.0,
        "z": 0.0
      }
    },
    {
      "Prefab Paths": [
        "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
        "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab",
        "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab"
      ],
      "Spawn Chance (%)": 50,
      "Position": {
        "x": 3.8,
        "y": 0.25,
        "z": 0.3
      },
      "Rotation": {
        "x": 0.0,
        "y": 90.0,
        "z": 0.0
      }
    },
    {
      "Prefab Paths": [
        "assets/bundled/prefabs/radtown/oil_barrel.prefab"
      ],
      "Spawn Chance (%)": 50,
      "Position": {
        "x": -3.8,
        "y": 0.0,
        "z": 2.5
      },
      "Rotation": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      }
    },
    {
      "Prefab Paths": [
        "assets/bundled/prefabs/radtown/loot_barrel_1.prefab"
      ],
      "Spawn Chance (%)": 50,
      "Position": {
        "x": -3.8,
        "y": 0.0,
        "z": -2.5
      },
      "Rotation": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      }
    },
    {
      "Prefab Paths": [
        "assets/bundled/prefabs/radtown/loot_barrel_2.prefab"
      ],
      "Spawn Chance (%)": 50,
      "Position": {
        "x": 3.8,
        "y": 0.0,
        "z": 2.5
      },
      "Rotation": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      }
    },
    {
      "Prefab Paths": [
        "assets/bundled/prefabs/static/hobobarrel_static.prefab"
      ],
      "Spawn Chance (%)": 100,
      "Position": {
        "x": 3.8,
        "y": 0.0,
        "z": -2.5
      },
      "Rotation": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      }
    }
  ]
}

Edited by Mortis
RIPJAWBONES

Posted

3 minutes ago, Mortis said:

I am having the same issue on my servers.

I think the plugin isn't de-spawning the previous containers and with every restart of the server it spawns new containers without seeing the previous containers.

I have a PVE with a 4000 size map server which has containers all over the place and a couple of small servers 3000 size map where the plugin will re-spawn containers in the exact same spot making opening the containers again and again like the example.

Not all loot will re-spawn on top of each-other, but it sometimes will..

Unloading the app will not de-spawn the containers, so I think it is a de-spawn issue...

This is my config (which is pretty much vanilla):
{
  "Max Amount Of Containers": 20,
  "Space Between Containers": 165.0,
  "Respawn Timer (Seconds)": 480.0,
  "Max Respawn Attempts (-1 for infinite)": 3,
  "Force Loot Respawn After Last Attempt": false,
  "Prevent Loot Respawn If Player Nearby": true,
  "Prevent Building Near Containers": true,
  "Prevent Building Radius": 25.0,
  "Disable Radiation": true,
  "Save Locations": true,
  "Crates and Barrels": [
    {
      "Prefab Paths": [
        "assets/bundled/prefabs/radtown/crate_normal.prefab"
      ],
      "Spawn Chance (%)": 100,
      "Position": {
        "x": -3.8,
        "y": 0.25,
        "z": 0.3
      },
      "Rotation": {
        "x": 0.0,
        "y": 90.0,
        "z": 0.0
      }
    },
    {
      "Prefab Paths": [
        "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
        "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab",
        "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab"
      ],
      "Spawn Chance (%)": 50,
      "Position": {
        "x": 3.8,
        "y": 0.25,
        "z": 0.3
      },
      "Rotation": {
        "x": 0.0,
        "y": 90.0,
        "z": 0.0
      }
    },
    {
      "Prefab Paths": [
        "assets/bundled/prefabs/radtown/oil_barrel.prefab"
      ],
      "Spawn Chance (%)": 50,
      "Position": {
        "x": -3.8,
        "y": 0.0,
        "z": 2.5
      },
      "Rotation": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      }
    },
    {
      "Prefab Paths": [
        "assets/bundled/prefabs/radtown/loot_barrel_1.prefab"
      ],
      "Spawn Chance (%)": 50,
      "Position": {
        "x": -3.8,
        "y": 0.0,
        "z": -2.5
      },
      "Rotation": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      }
    },
    {
      "Prefab Paths": [
        "assets/bundled/prefabs/radtown/loot_barrel_2.prefab"
      ],
      "Spawn Chance (%)": 50,
      "Position": {
        "x": 3.8,
        "y": 0.0,
        "z": 2.5
      },
      "Rotation": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      }
    },
    {
      "Prefab Paths": [
        "assets/bundled/prefabs/static/hobobarrel_static.prefab"
      ],
      "Spawn Chance (%)": 100,
      "Position": {
        "x": 3.8,
        "y": 0.0,
        "z": -2.5
      },
      "Rotation": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      }
    }
  ]
}

The only time we are able to replicate this issue is if make the server crash while it's running before the restart. I'll be adding a safeguard when the server starts in the next update, not sure why you are having this issue

is your server crashing before you restart it ?

Everytime we unload the plugin they do remove for us and I'm running over 200 plugins on some servers no issues.

Add me on discord RIPJAWBONES#0001 so we can chat easier to get this figured out for ya. I'm at work for 6 more hours I'll be free all night.

 

Zand3rs

Posted

Having same issue. Think you need to include a check if there already is a container there before spawning a new one. 

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