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Profile (Re)spawning as Scientists instead of as Configured

No Response 1.0.3

Some monuments in the default profile are experiencing scientists spawning where they should be spawning as Zombies, usually mixed.  Seeing these errors in console, could also be related to the day/night cycle issue...

Failed to run a 0.20 timer in 'BotReSpawn v1.0.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BotReSpawn+CustomGroup+<PostSpawnProcess>c__AnonStorey0.<>m__0 () [0x0011c] in <8af9b651957840ee900a97b3dc81d4d4>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <9882f28dc2204b4dba514a9ad18f5042>:0 
Failed to run a 0.20 timer in 'BotReSpawn v1.0.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BotReSpawn+CustomGroup+<PostSpawnProcess>c__AnonStorey0.<>m__0 () [0x0011c] in <8af9b651957840ee900a97b3dc81d4d4>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <9882f28dc2204b4dba514a9ad18f5042>:0 
Failed to run a 0.20 timer in 'BotReSpawn v1.0.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BotReSpawn+CustomGroup+<PostSpawnProcess>c__AnonStorey0.<>m__0 () [0x0011c] in <8af9b651957840ee900a97b3dc81d4d4>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <9882f28dc2204b4dba514a9ad18f5042>:0 
Failed to run a 0.20 timer in 'BotReSpawn v1.0.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BotReSpawn+CustomGroup+<PostSpawnProcess>c__AnonStorey0.<>m__0 () [0x0011c] in <8af9b651957840ee900a97b3dc81d4d4>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <9882f28dc2204b4dba514a9ad18f5042>:0 
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

 

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Similar issue here. Was this resolved or is there a fix? I have scientist spawning with my "Zombie" profile. Scientist also don't seem to despawn so I have areas that are super congested. Scientist also murking anyone who gets into line of sight.

 

Calling 'Unload' on 'BotReSpawn v1.0.3' took 1096ms

Unloaded plugin BotReSpawn v1.0.3 by Steenamaroo

Loaded plugin BotReSpawn v1.0.3 by Steenamaroo

NullReferenceException: Object reference not set to an instance of an object

at Oxide.Plugins.BotReSpawn.SelectWeapon (HumanNPC npc) [0x000e2] in :0

at Oxide.Plugins.BotReSpawn+BotData.SelectWeapon () [0x00000] in :0

 

(Filename: Line: 0)

NullReferenceException: Object reference not set to an instance of an object

at Oxide.Plugins.BotReSpawn.SelectWeapon (HumanNPC npc) [0x000e2] in :0

at Oxide.Plugins.BotReSpawn+BotData.SelectWeapon () [0x00000] in :0

 

(Filename: Line: 0)

NullReferenceException: Object reference not set to an instance of an object

at Oxide.Plugins.BotReSpawn.SelectWeapon (HumanNPC npc) [0x000e2] in :0

at Oxide.Plugins.BotReSpawn+BotData.SelectWeapon () [0x00000] in :0

Edited by Robert A Puccini
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Hi,

To the best of my knowledge all of these issues are resolved now. The current public version is V1.0.5 - You should grab that.

If you saw an error relating to Unload() method, it's possible you may have some npcs on your map which BotSpawn failed to destroy.

It was a pretty rare issue but I did get reports from one or two people about it.


Those npcs would be 'rogue' - No longer subject to BotReSpawn control so it's possible you'd continue to see errors or issues relating to those npcs while they are still alive, even after updating the plugin.
Once they're all dead, or after your next scheduled server restart, all should be fine.

Sorry for any inconvenience with this.

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