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Some issues

Closed 1.0.5

NewTimes96
NewTimes96

Posted

When i go inside and try to open a door with a code it keeps saying ,,your not in a team with the player''

and i also have this in the console:

(18:36:31) | [Dungeon Bases] Next event will start in 14400 seconds

(18:36:31) | [Dungeon Bases] The event will be triggered in auto mode

(18:36:31) | Failed to call hook 'OnServerInitialized' on plugin 'DungeonBases v1.0.5' (NullReferenceException: )

at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)

at Oxide.Plugins.DungeonBases.InitDoorList (BaseEntity item) [0x0001d] in <03d5d7925b8547838b0ee140112a9384>:0

at Oxide.Plugins.DungeonBases.InitEntities () [0x00015] in <03d5d7925b8547838b0ee140112a9384>:0

at Oxide.Plugins.DungeonBases.OnServerInitialized () [0x0013b] in <03d5d7925b8547838b0ee140112a9384>:0

at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00218] in <03d5d7925b8547838b0ee140112a9384>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

(18:36:31) | Loaded plugin Dungeon Bases v1.0.5 by Fruster

Fruster

Posted

Hi, this message(,,your not in a team with the player'') is related to other plugin settings, like RealPve or other plugins that affect player teams. Try to figure out which plugin is doing this. The error in the server console may be related to a plugin reloading during server loading, for example. Does the console error appear often or did it happen once?

NewTimes96

Posted

Happy New Year

Error happens once doesnt spam.

I am using SimplePVE from Codefiling in the server, can that cause the issue? I can disable and test if it works without it.

Fruster

Posted

Happy New Year! This is most likely the case, please check it out

NewTimes96

Posted

I can confirm when i turned SimplePVE off it did allow me to open the door.

Do you have an idea what should I change in that plugin so both can work together?

I can post u the config of the plugin to see if you do not know it

Take a look and if you see a possible fix ill change whats necessary 

SimplePVE.json

NewTimes96

Posted

Update:

I disabled a Allow Plaayers to codelock raid from FALSE to TRUE and it worked. If this is the solution i can allow it since no one in our community so far knows even this or will do it , items are still protected but heres some info for yo uas the plugin maker to know

Fruster

Posted

On 1/2/2025 at 5:40 PM, NewTimes96 said:

Update:

I disabled a Allow Plaayers to codelock raid from FALSE to TRUE and it worked. If this is the solution i can allow it since no one in our community so far knows even this or will do it , items are still protected but heres some info for yo uas the plugin maker to know

I have no way to bypass the simplePVE plugin rules, most likely the compatibility needs to be added by its developer. I contacted the developer, but have not received a response yet.

NewTimes96

Posted

Its okay at least we know this can happen with SimplePVE users so its good info for you as well. Thanks for the assistance

  • Like 1
Fruster

Posted

Is your problem only with the doors or are you also unable to loot the boxes?

Fruster

Posted

In DungeonBases plugin all entities have ownerID = 0, this should work with all PVE plugins. Earlier SimplePVE developer gave me information that all entities with ownerID = 0 are skipped by his plugin. But at that moment it was about boxes. In theory it should work with doors with codelocks too. If it really doesn't work, please contact simplePVE developer so that he can add support for my plugin. I will close this support request with your permission.

Fruster

Posted

Changed Status from Pending to Closed

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