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the TC does not finish breaking, it remains with 0 life

Fixed 1.0.5 1.0.6

Gasvel
Gasvel

Posted

NullReferenceException: Object reference not set to an instance of an object

at Oxide.Plugins.TeamTracker+BuildingPrivlidge_OnKilled_Patch.Prefix (BuildingPrivlidge __instance, HitInfo info) [0x00025] in <b2349998f1c748418c9fb98d94639db7>:0

at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BuildingPrivlidge.OnKilled_Patch1(BuildingPrivlidge,HitInfo)

at BaseCombatEntity.Die (HitInfo info) [0x00084] in <b9754e3eb8c74d9294e8fa5eb299564b>:0

at BaseCombatEntity.Hurt (HitInfo info) [0x002b8] in <b9754e3eb8c74d9294e8fa5eb299564b>:0

at BaseCombatEntity.OnAttacked (HitInfo info) [0x00023] in <b9754e3eb8c74d9294e8fa5eb299564b>:0

at DamageUtil.RadiusDamage (BaseEntity attackingPlayer, BaseEntity weaponPrefab, UnityEngine.Vector3 pos, System.Single minradius, System.Single radius, System.Collections.Generic.List`1[T] damage, System.Int32 layers, System.Boolean useLineOfSight, System.Boolean ignoreAI, System.Boolean ignoreAttackingPlayer, System.Boolean extendedLineOfSight) [0x00188] in <b9754e3eb8c74d9294e8fa5eb299564b>:0

at TimedExplosive.Explode (UnityEngine.Vector3 explosionFxPos) [0x00194] in <b9754e3eb8c74d9294e8fa5eb299564b>:0

at TimedExplosive.Explode () [0x00007] in <b9754e3eb8c74d9294e8fa5eb299564b>:0

at DudTimedExplosive.Explode () [0x0004d] in <b9754e3eb8c74d9294e8fa5eb299564b>:0

at InvokeHandlerBase`1[T].DoTick () [0x00138] in <d520df2e5517482dbc0a74e77a88b92f>:0

at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <d520df2e5517482dbc0a74e77a88b92f>:0

Gasvel

Posted

I just discovered it watching a team raiding, they threw several satchels at a TC and it didn't quite break, it ended up at 0 life

Whispers88

Posted

Hi Gasvel no need to make a second support ticket. Please let me know if you have a discord account were we can instant message. As stated before this seems to be a problem with only your server and is not reproducable on oxide or carbon.

Gasvel

Posted

I understand that Discord may be more agile for communication, but I'd prefer to keep the record of this issue and its resolution within the CodeFling platform, as that's where I purchased the plugin. This way, everything is documented in the ticket I've already opened. I'm sure we can resolve this efficiently through this medium as well. I'm available to provide all the information you need and perform any tests you deem necessary through the ticket system.

Gasvel

Posted (edited)

I also noticed that the server restart resolved another issue we were having. Previously, Tool Cupboards (TCs) were not breakable. After the restart without your plugin, they are now functioning correctly. This further supports the idea that your plugin was causing unintended side effects, even after being removed.

Edited by Gasvel
Gasvel

Posted

Update: After the server restart, I reinstalled your plugin. So far, everything seems to be working normally, and I haven't encountered any errors with sleeping bags or TCs. However, it's still early, and we need more players to test thoroughly to see if the issues might reappear under specific conditions.

Whispers88

Posted

Changed Status from Pending to Fixed

Changed Fixed In to 1.0.6

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