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Green cards and blue cards cannot be opened.

Closed 1.0.3 1.0.5

laodu


laodu

Posted

12/03 22:14:25 | Failed to call hook 'OnServerInitialized' on plugin 'DungeonBases v1.0.3' (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at Oxide.Plugins.DungeonBases.InitDoorList (BaseEntity item) [0x0001d] in <65d87a1ddb92424ba4a0b9b195090981>:0
at Oxide.Plugins.DungeonBases.InitEntities () [0x00015] in <65d87a1ddb92424ba4a0b9b195090981>:0
at Oxide.Plugins.DungeonBases.OnServerInitialized () [0x00135] in <65d87a1ddb92424ba4a0b9b195090981>:0
at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00218] in <65d87a1ddb92424ba4a0b9b195090981>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
12/03 22:14:25 | Loaded plugin Dungeon Bases v1.0.3 by Fruster

Green cards and blue cards cannot be opened.

Fruster

Posted

Hi, please attach the files of the buildings that are causing the error. I will check them

laodu

Posted

On 12/4/2024 at 12:30 AM, Fruster said:

Hi, please attach the files of the buildings that are causing the error. I will check them

Everyone should have this problem.

Fruster

Posted

24 minutes ago, laodu said:

Everyone should have this problem.

Do you have this problem even with default buildings? Did I understand you correctly?

laodu

Posted

I'm sorry, I didn't understand what you meant. After the start of this incident, the rooms with red cards can be opened with cards, while the rooms with blue cards and green cards cannot be opened with cards. Additionally, some rooms cannot be powered on, and I have checked all the room switches and found that some rooms cannot be powered on.

Fruster

Posted

31 minutes ago, laodu said:

I'm sorry, I didn't understand what you meant. After the start of this incident, the rooms with red cards can be opened with cards, while the rooms with blue cards and green cards cannot be opened with cards. Additionally, some rooms cannot be powered on, and I have checked all the room switches and found that some rooms cannot be powered on.

I mean, the problem only occurs with buildings you made yourself?

laodu

Posted

I used the default configuration and did not design the building myself.

Fruster

Posted

12 minutes ago, laodu said:

I used the default configuration and did not design the building myself.

Do you get errors in the server console every time? If possible, make a short video of the doors not opening. Maybe it will help me understand the reason.

laodu

Posted

The console has only appeared once, and the door cannot be opened is a common occurrence.

Fruster

Posted

18 minutes ago, laodu said:

The console has only appeared once, and the door cannot be opened is a common occurrence.

Please make a video. Or you can do a screen sharing on discord

Fruster

Posted

Changed Status from Pending to Work in Progress

Fruster

Posted

14 hours ago, 拾拾時月 said:

Green cards & blue cards $ red cards cannot be opened, I used the default configuration and did not design the building myself.

Does the problem occur every time or periodically? Try to reload the plugin, will the doors work?

laodu

Posted

4 hours ago, Fruster said:

Does the problem occur every time or periodically? Try to reload the plugin, will the doors work?

It is irregular. The probability of occurrence is very high!

拾拾時月

Posted

My server has been in this state since the plug-in is loaded, and it is also in this state after the plug-in is reloaded after elimination, and the green card, red card, and blue card door still can't be opened

Fruster

Posted

50 minutes ago, laodu said:

It is irregular. The probability of occurrence is very high!

Does the problem persist after reloading the plugin?

Fruster

Posted

32 minutes ago, 拾拾時月 said:

My server has been in this state since the plug-in is loaded, and it is also in this state after the plug-in is reloaded after elimination, and the green card, red card, and blue card door still can't be opened

Is there a way to test this on your server with your help? Using discord

Fruster

Posted

You can also test first if any other plugin is affecting this. This is most likely

Fruster

Posted

On 12/8/2024 at 3:27 PM, 拾拾時月 said:

My server has been in this state since the plug-in is loaded, and it is also in this state after the plug-in is reloaded after elimination, and the green card, red card, and blue card door still can't be opened

Do you use this plugin?  https://umod.org/plugins/super-card

Fruster

Posted

3 hours ago, 拾拾時月 said:

No, can this plugin solve this problem?

This plugin is exactly what creates the problem) In the next update I will add compatibility with it. Maybe you use other plugins related to security doors and cards?

拾拾時月

Posted

The only green card, blue card, and red card plug-in I use is this: CustomKeyCards - 插件 - Codefling 

 

 

拾拾時月

Posted

I'm sry bro, my server is in China, you go to my server should have a big delay, and at the same time I was testing with the tacit consent of the player, I don't have any extra test servers

Fruster

Posted

3 hours ago, 拾拾時月 said:

I'm sry bro, my server is in China, you go to my server should have a big delay, and at the same time I was testing with the tacit consent of the player, I don't have any extra test servers

Can you test without CustomKeyCards plugin? 


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