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question regarding occupying monuments

Not a Bug 0.1.12

Wodan
Wodan

Posted

Hi,

I have the following config set to false:

"Is it worth prohibiting players without access from picking up items in occupied monuments?": false,

But the timer and claiming of monument is still happening.
I would like the whole thing turned off anyone should be able to go into monuments ocupied or not does not matter just like vanilla.
Is this possible in config or could you make this possible ?

Thanks.

IIIaKa

Posted

10 hours ago, Wodan said:

"Is it worth prohibiting players without access from picking up items in occupied monuments?": false,

Hello. This parameter controls item pickup from the ground.
For example, when a player breaks a barrel, items drop to the ground and if you enable this parameter, no one except the owner or their friends will be able to pick up items from the ground inside monuments.

IIIaKa

Posted

10 hours ago, Wodan said:

But the timer and claiming of monument is still happening.
I would like the whole thing turned off anyone should be able to go into monuments ocupied or not does not matter just like vanilla.
Is this possible in config or could you make this possible ?

There are several methods to disable monument claiming:

1. Remove the MonumentsWatcher plugin.

2. In the monument settings(*SERVER*\oxide\data\RealPVE\MonumentsConfig.json), leave the "List of tracked types of monuments" parameter empty(this will disable tracking for all monument types).

"List of tracked types of monuments": []


3. In the monument settings, use the "List of IGNORED monument names. Example: powerplant_1" parameter. For example, add monument IDs like "powerplant_1" to exclude specific monuments from tracking by their IDs.

"List of IGNORED monument names. Example: powerplant_1": [
    "powerplant_1",
    "CargoShip",
    "satellite_dish"
  ]

 

Wodan

Posted

Ah thanks for the info

  • Like 1
IIIaKa

Posted

Changed Status from Pending to Not a Bug

IIIaKa

Posted

If the issue persists, feel free to report it in this thread.

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