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Issues.

Pending 1.0.1

Markiii
Markiii

Posted

Hello, 

Ok so I'm encountering major problems with the plugin right off the bat,

dungbase_start
Failed to run a 1.00 timer in 'DungeonBases v1.0.1' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.DungeonBases.SavePlayersData () [0x00046] in <7aca7a9a6576448cbd9896f47a86d8a1>:0 
  at Oxide.Plugins.DungeonBases.EventEnd () [0x00072] in <7aca7a9a6576448cbd9896f47a86d8a1>:0 
  at Oxide.Plugins.DungeonBases.EventStart () [0x0007f] in <7aca7a9a6576448cbd9896f47a86d8a1>:0 
  at Oxide.Plugins.DungeonBases.<OnServerInitialized>b__38_0 () [0x00032] in <7aca7a9a6576448cbd9896f47a86d8a1>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0 
Failed to run a 1.00 timer in 'DungeonBases v1.0.1' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.DungeonBases.SavePlayersData () [0x00046] in <7aca7a9a6576448cbd9896f47a86d8a1>:0 
  at Oxide.Plugins.DungeonBases.EventEnd () [0x00072] in <7aca7a9a6576448cbd9896f47a86d8a1>:0 
  at Oxide.Plugins.DungeonBases.EventStart () [0x0007f] in <7aca7a9a6576448cbd9896f47a86d8a1>:0 
  at Oxide.Plugins.DungeonBases.<OnServerInitialized>b__38_0 () [0x00032] in <7aca7a9a6576448cbd9896f47a86d8a1>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0 

Once I reloaded the plugin the command works:

dungbase_start
[Dungeon Bases] Next event will start in 6151 seconds
[Dungeon Bases] Next event will start in 6151 seconds
[Dungeon Bases] Next event will start in 5269 seconds
[Dungeon Bases] Next event will start in 5269 seconds
You've successfully pasted the structure
You've successfully pasted the structure
You've successfully pasted the structure
You've successfully pasted the structure
[Dungeon Bases] No hatch found, or both hatches not found
[Dungeon Bases] No hatch found, or both hatches not found
[Dungeon Bases] The event will not start
[Dungeon Bases] The event will not start
[Dungeon Bases] Next event will start in 6606 seconds
[Dungeon Bases] Next event will start in 6606 seconds

Whats all this useless info?

To cap this off, you get nothing on the map to see where these are, there's nothing even in chat to say ones spawned.

Is this plugin even ready for testing? 

Please can you tell me where I'm going wrong on the above, as I instantly regret purchasing this

Fruster

Posted

Hey there! Please attach your configuration file

Markiii

Posted (edited)

Its the default one 

No changes to it.

Edited by Markiii
Fruster

Posted

Try reloading the plugin. Does it compile without errors? After reloading the plugin, run the event again. Please attach the server log if there are errors

Markiii

Posted

o.reload DungeonBases
Unloaded plugin Dungeon Bases v1.0.1 by Fruster
Unloaded plugin Dungeon Bases v1.0.1 by Fruster
[Dungeon Bases] Next event will start in 4740 seconds
[Dungeon Bases] Next event will start in 4740 seconds
[Dungeon Bases] The event will be triggered in auto mode
[Dungeon Bases] The event will be triggered in auto mode
Loaded plugin Dungeon Bases v1.0.1 by Fruster
Loaded plugin Dungeon Bases v1.0.1 by Fruster

Fruster

Posted

After starting the event with the dungbase_start command, it still shows a message saying that the hatch was not found?

Markiii

Posted

thats on one of the bases i assume, but the map markers dont work so i cant find them, is there a dependency? 

Fruster

Posted

Maybe one of the other plugins is affecting this. Do you have any plugins that can interact with the map marker or vending marker?

Markiii

Posted

i Unloaded ALL other plugins but copypaste and tried this too

Fruster

Posted

Are you using oxide or carbon? Try updating the server too

Fruster

Posted

I don't see any reason why the marker won't spawn on the map.
Try restarting the server and try again

Markiii

Posted

mate - i've restarted it 5 times now cos im working on todays map, its your plugin not my server I have checked thoroughly my end, please can you address this quickly and resolve the problems.

- Bases are spawning with no map markers
- No chat message when spawning
- Errors on their spawn builds
- No info on how to make custom version

Markiii

Posted

NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
o.unload DungeonBases
Unloaded plugin Dungeon Bases v1.0.1 by Fruster
Unloaded plugin Dungeon Bases v1.0.1 by Fruster
Saved 74,135 ents, cache(0.06), write(0.05), disk(0.02).
Saved 74,135 ents, cache(0.06), write(0.05), disk(0.02).
Saving complete
Saving complete
dungbase_start
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object

Fruster

Posted

Is it possible to demonstrate your screen? Or attach a video of you starting the event? That might help me

Fruster

Posted

There is definitely something affecting this as items from the vault are not copied along with the entire building based on our testing. Try placing a planter box to a foundation and placing fertilizer inside. Copy this building with CopyPaste and check the planter box storage. If everything works correctly, the building should be completely identical along with the storage contents. Let me know the results, please

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