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Events are NOT ENDING

Pending 1.1.5

Covfefe
Covfefe

Posted

Please add an option to completely disable this

Quote

      "Amount of time that a player will have to wait to launch an event at the same level once an event has finished": 0.1,

Players have been complaining non stop about not being able to toss another flare after finishing one even thought I set the wait time to 0.0 or 0.1. Let's just disable this all together.

Thank you

Jbird

Posted

On 11/10/2024 at 11:18 PM, Covfefe said:

Please add an option to completely disable this

Players have been complaining non stop about not being able to toss another flare after finishing one even thought I set the wait time to 0.0 or 0.1. Let's just disable this all together.

Thank you

Have you ensured you deleted the data file for the plugin to clear it?

What error or message do they get when they try to run another event, and how long is it actually before it lets them?

Covfefe

Posted

On 11/14/2024 at 10:20 AM, Jbird said:

Have you ensured you deleted the data file for the plugin to clear it?

What error or message do they get when they try to run another event, and how long is it actually before it lets them?

That's what I had to manually do last time. This is for players who want to do consecutive green flares/same color flare. 

Players are telling me they cannot toss another of the same color flare because their event is not ending even though they already got a locked crate with the next level flare inside

Jbird

Posted

1 hour ago, Covfefe said:

That's what I had to manually do last time. This is for players who want to do consecutive green flares/same color flare. 

Players are telling me they cannot toss another of the same color flare because their event is not ending even though they already got a locked crate with the next level flare inside

All they have to do is wait for the Chinook to depart, and wait for the confirmation message that the event ended. It does not very long at all.

There is 0 delay if you configured it as such, but they are likely throwing the flare before the Chinook has left the map.

Covfefe

Posted

17 hours ago, Jbird said:

All they have to do is wait for the Chinook to depart, and wait for the confirmation message that the event ended. It does not very long at all.

There is 0 delay if you configured it as such, but they are likely throwing the flare before the Chinook has left the map.

is it normal for the chinook to hover way up in the air over your base for a long time? (i have no chinook plugins)

Jbird

Posted

3 hours ago, Covfefe said:

is it normal for the chinook to hover way up in the air over your base for a long time? (i have no chinook plugins)

It is not, it should drop the crate and then take off. That could explain something if that's been happening. Do you have any convars set that affect chinook that you can think of?

I just ran the event several times on a test server and had no issues. However there may be a plugin interaction of some kind as there has been one other report just recently of the Chinook not leaving after dropping the crate the way it should.

If you are interested the ticket was just opened recently if you'd like for me to make it a group ticket we could try to find the plugin, server setting, or whatever else we can come up with that might be a cause.

Jbird

Posted

8 hours ago, Covfefe said:

is it normal for the chinook to hover way up in the air over your base for a long time? (i have no chinook plugins)

Update, check your version. Version 1.1.4 had a fix for the Chinook. 1.1.5 requires a fresh config so make a backup if needed.

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