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Vault door breaks

Closed 1.5.20

Magnumk
Magnumk

Posted

Hi

When I try to place the Vault door it breaks and I get the message below in console:
 

BoxCollider does not support negative scale or size.

The effective box size has been forced positive and is likely to give unexpected collision geometry.

If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/asset_store/bankheist_package/bankheist_vol03/prefabs/door.vault.static.prefab/skin/root/hinge"

FoxMods

Posted (edited)

This is message is safe to ignore, door is breaking is because it should be spawned using the commands from the Bank Heist plugin to remove the groundwatch component use "/bse" to see a list of entities.

Edited by FoxMods
FoxMods

Posted

Changed Status from Pending to Closed

Magnumk

Posted

I used the plugin commands to spawn the doors, but they still break. I discovered that this issue occurs when BankHeist and Personal Vault Doors (https://github.com/bmgjet/vaultdoor) are running simultaneously.

FoxMods

Posted (edited)

I see the problem.

Personal Vault Door should be checking for the skin id that is applied to the doors on spawn to make sure it's only effecting doors that belong to that plugin.

image.png.5e9aeb6be6bf4fb5789e6a464e8ef2ea.png

Somthing like the following example here.

Edited by FoxMods
Magnumk

Posted (edited)

It’s working now, thanks for steering me in the right direction! 🙂 

Edited by Magnumk
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