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nteleportation compatibility

Closed 1.0.3

BadLandPVE
BadLandPVE

Posted

hello adem. Thanks first!! is a very funny plugin. I want ask if is possible, when a player add a cupboard, is possible add the owner to the players authoriced? when you try to add a home  you cant because the foundations has no owner.

  • Like 1
BadLandPVE

Posted

i modified some stuf  and reloaded and this happen when try to move the barge

Failed to call hook 'OnButtonPress' on plugin 'Barges v1.0.3' (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at Oxide.Plugins.Barges+BargePhysics.CreateFakePhysicEntity () [0x00000] in <5cd47db732404479b934bcf8ee2c1f6c>:0
at Oxide.Plugins.Barges+BargePhysics.SwitchPlysics (System.Boolean isPlysicsEnable) [0x00011] in <5cd47db732404479b934bcf8ee2c1f6c>:0
at Oxide.Plugins.Barges+Barge.StartMoving () [0x0002c] in <5cd47db732404479b934bcf8ee2c1f6c>:0
at Oxide.Plugins.Barges+CabineModule.OnButtonPressed (BasePlayer player) [0x00016] in <5cd47db732404479b934bcf8ee2c1f6c>:0
at Oxide.Plugins.Barges.OnButtonPress (PressButton button, BasePlayer player) [0x00050] in <5cd47db732404479b934bcf8ee2c1f6c>:0
at Oxide.Plugins.Barges.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002af] in <5cd47db732404479b934bcf8ee2c1f6c>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

Adem

Posted

I don't think this plugin will work, as it will keep the position, not the foundation, and if the barge moves, the player will teleport into the water

  • Like 1
Adem

Posted

8 hours ago, BadLandPVE said:

i modified some stuf  and reloaded and this happen when try to move the barge

Failed to call hook 'OnButtonPress' on plugin 'Barges v1.0.3' (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at Oxide.Plugins.Barges+BargePhysics.CreateFakePhysicEntity () [0x00000] in <5cd47db732404479b934bcf8ee2c1f6c>:0
at Oxide.Plugins.Barges+BargePhysics.SwitchPlysics (System.Boolean isPlysicsEnable) [0x00011] in <5cd47db732404479b934bcf8ee2c1f6c>:0
at Oxide.Plugins.Barges+Barge.StartMoving () [0x0002c] in <5cd47db732404479b934bcf8ee2c1f6c>:0
at Oxide.Plugins.Barges+CabineModule.OnButtonPressed (BasePlayer player) [0x00016] in <5cd47db732404479b934bcf8ee2c1f6c>:0
at Oxide.Plugins.Barges.OnButtonPress (PressButton button, BasePlayer player) [0x00050] in <5cd47db732404479b934bcf8ee2c1f6c>:0
at Oxide.Plugins.Barges.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002af] in <5cd47db732404479b934bcf8ee2c1f6c>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

Well, take it all back, apparently you changed something incorrectly)

Adem

Posted

Changed Status from Pending to Closed

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