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Doors misaligned

Pending 1.2.8

EvilDips
EvilDips

Posted

Not sure why but doors to some of the gas stations are not lining up when the even starts

Screenshot 2024-10-25 111202.png

Screenshot 2024-10-25 111221.png

Jbird

Posted

On 10/25/2024 at 11:13 AM, EvilDips said:

Not sure why but doors to some of the gas stations are not lining up when the even starts

What map is this happening on @EvilDips? Does it happen at every gas station or only certain locations? Every time the event runs there or only sometimes?

My initial thought is I am wondering if the monument was placed, the terrain and such applied, then it was moved slightly, but that is only a guess at a glance without more information.

Give as much detail especially the map, and which location(s) this is occurring.

What version of the RustEdit dll are you running if you use it?

EvilDips

Posted

This is a procedural map and it happens at 2 of the three gas stations on the map 

Jbird

Posted

23 minutes ago, EvilDips said:

Here is the exact link for the map https://rustmaps.com/map/aa8154138e9542e784b8059914032ee0

I was concerned for a moment but then noticed you said it's a procedural map.

We will see if we can reproduce it. Do you have anything being added at the gas stations by other plugins by chance?

EvilDips

Posted

Just the Gas station events and botrespawn

Jbird

Posted

44 minutes ago, EvilDips said:

Just the Gas station events and botrespawn

And what plugins do you use, if any, that handle codelocks?

Jbird

Posted

2 hours ago, EvilDips said:

Currently using this one

Just to confirm or deny, can you try running the event with this unloaded, to see if it is also adding locks to these doors and possibly causing the misalignment with the doors?

EvilDips

Posted

I've went ahead and deleted the doors at the monuments and respawned them in "straight" and now its working fine. 

Jbird

Posted

3 hours ago, EvilDips said:

I've went ahead and deleted the doors at the monuments and respawned them in "straight" and now its working fine. 

Interesting, thank you for the update. Glad to hear it's sorted!

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