Report reply ffriozi Posted September 19, 2020 Hey guys, i already use the CustomLoot plugin for other thing and for some reason the loot table dont change to what i set it. Quote "Death_Crate_CustomLoot_Profile": "botconclave", this profile is located at \oxide\data\CustomLoot i already tried with the extension .json and still not changing. any ideas? Thanks ! Quote Share this comment Link to comment
Report reply Steenamaroo Posted September 19, 2020 (edited) You have to specify a profile name from CustomLoot.json, not a loot table name. If the name you specify doesn't exist BotSpawn/CustomLoot will create it in CustomLoot.json under the 'API' heading, so you could go and find that new entry and set the loot table name there to botconclave. Edited September 19, 2020 by Steenamaroo Quote Share this comment Link to comment
Report reply ffriozi Posted September 19, 2020 (edited) 1 minute ago, Steenamaroo said: You have to specify a profile name from CustomLoot.json, not a loot table name. So i add this 'botconclave' to new type of Corpse in CustomLoot.json? Edited September 20, 2020 by ffriozi Quote Share this comment Link to comment
Report reply ffriozi Posted September 20, 2020 (edited) 1 hour ago, Steenamaroo said: You have to specify a profile name from CustomLoot.json, not a loot table name. If the name you specify doesn't exist BotSpawn/CustomLoot will create it in CustomLoot.json under the 'API' heading, so you could go and find that new entry and set the loot table name there to botconclave. indeed i already have the file botconclave.json (already configured) the ploblem is that the BotSpawn plugin its not using the file even after i set up Quote "Death_Crate_CustomLoot_Profile": "botconclave", (check below) "DataProfiles": { "teste": { "AutoSpawn": true, "Murderer": false, "Day_Time_Spawn_Amount": 4, "BotHealth": 100, "Corpse_Duration": 60, "Kit": [ "Primitivo" ], "BotNamePrefix": "", "BotNames": [ "" ], "Bot_Accuracy_Percent": 40, "Bot_Damage_Percent": 40, "Disable_Radio": true, "Roam_Range": 40, "Peace_Keeper": true, "Attacks_Other_Profiles": false, "Peace_Keeper_Cool_Down": 5, "Weapon_Drop_Percent": 60, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Keep_Default_Loadout": false, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 0, "Suicide_Timer": 300, "Chute": false, "Aggro_Range": 30, "DeAggro_Range": 40, "Announce_Spawn": false, "Announcement_Text": "", "Running_Speed_Boost": 0.0, "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "botconclave", "Death_Crate_LockDuration": 600, "AlwaysUseLights": false, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Stationary": false, "Radius": 100, "Night_Time_Spawn_Amount": 1, "UseCustomSpawns": true, "ChangeCustomSpawnOnDeath": false, "Respawn_Timer": 2, "Location": { "x": -1738.249, "y": 2.0864985, "z": -1252.94214 }, "Parent_Monument": "" } }, "MigrationDataDoNotEdit": { "teste": { "ParentMonument": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Offset": { "x": 0.0, "y": 0.0, "z": 0.0 } } } } under default-CustomProfiles.json located at oxide\data\BotSpawn Edit#1: i tried to set the "BanditTown" as Profile but nothing changes, still default loot. oxide\config\CustomLoot.json oxide\data\BotSpawn\default-CustomProfiles.json i already have the plugin CustomLoot working fine with the bots on the monuments.. only custom ones are having this problem. EDIT#2: I was looking in the wrong place. now everything works fine thank you Edited September 20, 2020 by ffriozi Quote Share this comment Link to comment
Report reply Steenamaroo Posted September 20, 2020 Your images don't seem to be working but just to clarify, BotSpawn isn't looking for a loottable/data file name. It's looking for the name of a profile from CustomLoot.json. That profile points to a loottable/datafile. That means you can choose to use an existing profile...one of the existing npc types or container types, or just enter in some new name which would give you a new custom profile in CustomLoot.json, under the heading "API". You'd then have to point that at a loottable.data file. Quote Share this comment Link to comment