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despawn

Pending 1.2.5

Peter Friesenbichler

Posted

after despawning a part of the lift always remains, if a player presses the button he will be kicked from the server

Jbird

Posted

On 10/20/2024 at 6:23 AM, Peter Friesenbichler said:

after despawning a part of the lift always remains, if a player presses the button he will be kicked from the server

Is this happening every time the event runs, or is there a chance that this has happened when the server reboots? Some server hosts do not properly shut servers down by their console and scheduled restarts and can cause some odd issues like that.

Do you have RustEdit dll up to date?

Does the event run properly? Any errors reloading the plugin or while it is running?

Do you customize the configuration at all or is it a default configuration?

Jbird

Posted

3 hours ago, Peter Friesenbichler said:

yes every time, yes edit is current

Does the event run properly? Any errors reloading the plugin or while it is running?

Do you customize the configuration at all or is it a default configuration?

Jbird

Posted

12 minutes ago, Peter Friesenbichler said:

22 / 5,000

I have no idea what this corresponds to, sorry.

 

12 minutes ago, Peter Friesenbichler said:

yes everything is going wellDefendableBases.json

Just curious whether your configurations are default or if you change anything. It doesn't affect much but anything you use custom we could use to test on our end as well. But most likely it is another plugin, or something going on with the server, that is causing this. We will see if we can reproduce it otherwise.

If you are able to use a test server, testing without other plugins loaded, and then with them, will be ideal to start to narrow down the cause.

Jbird

Posted

You've already sent your configuration file. I am asking yes or no whether your settings throughout this file and the base files are default or if they've been customized.

Most likely it is another plugin, or something going on with the server, that is causing this. We will see if we can reproduce it otherwise.

If you are able to use a test server, testing without other plugins loaded, and then with them, will be ideal to start to narrow down the cause.

Jbird

Posted

1 minute ago, Peter Friesenbichler said:

think I have not changed anything and have no test server

Do you have any plugins that are for elevators and lifts specifically?

Do you check console when the event ends for any console errors?

Jbird

Posted

4 minutes ago, Peter Friesenbichler said:

no plugins for elevators

Do you check console when the event ends for any console errors?

Jbird

Posted

5 minutes ago, Peter Friesenbichler said:

there is nothing in the console either

Will do some testing on our end to see if we can reproduce.

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