Jump to content

SamSites not ignoring players

Closed 1.0.44

iLakSkiL

No matter how I configure the file, SamSites continue to target players. I have it enabled in global flags, and I've tried everything with other settings for traps, turrets, and copters, but nothing seems to actually work. However, I do still want the static sam sites, the ones at launch, to target and kill people.

Share this comment


Link to comment
Quote

I do still want the static sam sites, the ones at launch, to target and kill people.

this needs to be done as there is no challenge to players at launch site

Share this comment


Link to comment

Verify that your config reads "SamSitesIgnorePlayers": false if you want the default behavior.  This should equate to the GUI showing that flag as gray, not green.

Share this comment


Link to comment

So it is targeting - good.  The lack of damage is because there is no exception for it.  You will need to enable the trap_player rule, then exclude all but the samsites as source.  This should allow only SamSites to hurt players while leaving other traps safe.

Share this comment


Link to comment

I was under the expectation that turning the Flag on for "SamSitesIgnorePlayers": True, will have player built sams not target anything, but they still are for me.

Share this comment


Link to comment
On 9/20/2020 at 1:29 PM, RFC1920 said:

So it is targeting - good.  The lack of damage is because there is no exception for it.  You will need to enable the trap_player rule, then exclude all but the samsites as source.  This should allow only SamSites to hurt players while leaving other traps safe.

could you tell me what that would involve exactly - new to pve plugin  thanks

Share this comment


Link to comment

Click on any of the existing rules in your ruleset (e.g. player_resource) and you should be presented with a list of all rules - click on trap_player.  Now, click on the source exclusions button and select Shotgun trap, repeat for the other traps such as autoturret, etc.

  • Like 1

Share this comment


Link to comment
52 minutes ago, RFC1920 said:

Click on any of the existing rules in your ruleset (e.g. player_resource) and you should be presented with a list of all rules - click on trap_player.  Now, click on the source exclusions button and select Shotgun trap, repeat for the other traps such as autoturret, etc.

Either I did it wrong or  it's not working (didn't see shotgun trap) do you have a config that I could just upload with only sam sites at launch able to do damage?

Share this comment


Link to comment

I'd rather let that get handled by a separate plugin that manages SAM sites.  We call a hook to see if things can be damaged, and that could be used by another plugin to determine damage based on Launch Site vs. user SAMs.

 

But in general, if the trap_player rule is active (visible in the ruleset), you should see traps listed as available for exception.

  • Like 1

Share this comment


Link to comment

I see that it's not so much the sam sites as it is that the launch site building is flagging as a pve zone. shouldn't the entire launch area be pvp and not just where the bradley travels away from the building?

Share this comment


Link to comment
3 minutes ago, RFC1920 said:

What is supposed to do that?  Do you have a zone setup there?

No, all the other monuments are 100 percent pvp.  At launch it's like 75 percent covered

Share this comment


Link to comment
433.2k

Downloads

Total number of downloads.

2.3k

Customers

Total customers served.

31.9k

Files Sold

Total number of files sold.

518.2k

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.