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Stacking

Pending 1.0.17

Bad Cop
Bad Cop

Posted

Something up with stacking, as in all the kits stack on top of each other, even disappear when unstacked.

Tried changing the stack settings in ItemPerks but that made no difference.  For now i configured blood to be max stack 1

I am using Loot Table & Stacksize GUI    for stacks etc,  it splits different skinned items correctly but this seems same skin on all items

imthenewguy

Posted

2 hours ago, Bad Cop said:

Something up with stacking, as in all the kits stack on top of each other, even disappear when unstacked.

Tried changing the stack settings in ItemPerks but that made no difference.  For now i configured blood to be max stack 1

I am using Loot Table & Stacksize GUI    for stacks etc,  it splits different skinned items correctly but this seems same skin on all items

The stack plugin needs to prevent stacking if the item.name field or item.text field don't match.

 

Aelanna

Posted

We have multiple stacking issues. Kits stack and then lose enhancements when unstacked, enhanced items stack and lose enhancements as well. Short of not letting anything stack, I'm not sure how to fix this and all my players are complaining about it.

 

imthenewguy

Posted

All I can do (and have done) as a developer is add a config option to allow my plugin to correctly handle stacking and splitting of items that are natively stackable.

"Allow the plugin to handle stacking of Item Perk items? [set to false if using StackModifier]"

"Allow the plugin to handle splitting of Item Perk items? [set to false if using StackModifier]"

If this conflicts with your stack plugin and needs to be disabled, or if clothing (which is generally not stackable, but made so by a stack plugin) is having issues where when split, it loses its buff, then you need to speak to the developer of whatever stack plugin you use and tell them to handle item splitting correctly by persisting the item.name and item.text fields when an item is split.

Nothing I can do about it from my end unfortunately.

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