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stop bradley from attacking pnpc

Closed 1.6.9 1.7.0

Covfefe
Covfefe

Posted

sometimes when the bradley shoots at the pnpc, it will cause an explosion spam of the tank cannon until I load BrokenItemsCleaner plugin to delete the npc

Quote

NullReferenceException

NullReferenceException

NullReferenceException

NullReferenceException

NullReferenceException

BrokenItemsCleaner was compiled successfully in 754ms

Loaded plugin Broken Items Cleaner v1.3.1 by Tangerine

[Broken Items Cleaner] Checking 96453 entities, it will take a while

[Broken Items Cleaner] 26547 items was checked, 0 was removed

:23559//strict nine kicked: Packet Flooding: Player Tick

:55723//gollum kicked: Packet Flooding: Player Tick

://ThatxGhost kicked: Packet Flooding: Player Tick

108.6.17.19455043//Admin kicked: Packet Flooding: Player Tick

Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/pet/frankensteinpet.prefab (NPCPlayerNavigator) (0.00, -1000.00, 0.00) (destroying)

EAC network packet from invalid connection: 76561198272076523

:62881//Napalm kicked: Packet Flooding: Player Tick

252490_20240926005314_1.png.43bce11fcdb8c340a4d51ab1f7c0c13c.png

walkinrey

Posted

hmmm i'll check it, i also see that you have NullReferenceException in the console, is it possible to send the console log (not oxide one)? it's output.txt in the root server folder

walkinrey

Posted

works fine for me on vanilla with only PNPC, i'll add option to stop bradley from attacking pnpc 

walkinrey

Posted

Changed Status from Pending to Closed

Changed Fixed In to Next Version

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