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game breaking with RaidableBases

Closed 0.9.907 0.9.908

with UltimateLocker loaded, you can double press E to open locked crates.

diagnosed by testing

purchased base with UltimateLocker DISABLED:
locked boxes work as expected, cannot open them

ENABLE UltimateLocker (can do it with base already spawned)
You can double press E to open locked boxes

 

if UltimateLocker is enabled when base spawns, you can open boxes with double press E

 

Untitled.png

Edited by SiCkNeSs
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2 minutes ago, Scalbox said:

Hi, I'm doing a test.
So the problem occurs with Raidable Bases?

yes. testing now also. removing  the line mentioned by @nivex @2748 fixes it the issue. im guessing because the RaidableBases locks spawn with no SteamID owner

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It's not enough to just remove that line, because there would be problems in other points of the code.
I'll release a fix soon

  • Like 1
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It happened to you because you enabled entities that shouldn't have been enabled!
You enabled it on the boxes that are lockable by default from rust and as I told you the plugin doesn't allow it.
So it's not the cause of the plugin but of your modification, as my plugin was not made to work with the entities that can already be locked by default from rust.

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When the plugin will also be compatible with entities that are blockable by default then it will also be modified to avoid this problem.

  • Like 1
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Ok instead of removing  the line. I set it to false, otherwise it would do some useful checks.
I retested the plugin on various cases and there seem to be no problems with other entities.
This update will be released soon.

it is an update that I am doing for you because this functionality is not yet supported by the plugin and would have been released later when the plugin would have been enabled on all entities and also with the automatic closing system with code, update that will be done in a few weeks.

Edited by Scalbox
  • Like 1
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