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TruePVE comflicts

No Response 1.1.52 1.1.53

Pionner
Pionner

Posted

I am using TruePVE on my server for some reason if i disable TruePVE the plugin works fine. But if on the ScrapHeli based gunships damage are doing 0 damage. Others are fine like mini or attackheli. Can you help me?

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TGWA

Posted

@PionnerIf you are talking about outgoing damage, please try enabling the "GunShips Override True PvE Damage Checks" config value. Let me know if this resolves your issue 😄 

Pionner

Posted

1 hour ago, TGWA said:

@PionnerIf you are talking about outgoing damage, please try enabling the "GunShips Override True PvE Damage Checks" config value. Let me know if this resolves your issue 😄 

I did try couple of times but every time the server crashes. maybe some kind of big conflict is going on

 

TGWA

Posted

@Pionner, if you are able to provide any sort of logs from your console (e.g plugin errors or conflict messages) that would be much appreciated. I will have a look when I get some time and will attempt to replicate the issue 🙂 

TGWA

Posted

Changed Status from Pending to Work in Progress

m3dus4

Posted

same here:

Server crashed when i usi the option :

  "GunShips Override True PvE Damage Checks": true,
 

(06:46:07) | Failed to call hook 'CanEntityTakeDamage' on plugin 'GunShip v1.1.52' (StackOverflowException: The requested operation caused a stack overflow.)

at Oxide.Plugins.AbandonedBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) <0x7ff80000 + 0x0000b> in <b3ad8b45eec7415589a8d674dc82d309>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.PluginManager.CallHook (System.String hook, System.Object[] args) [0x0008d] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.OxideMod.CallHook (System.String hookname, System.Object[] args) [0x0000b] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Interface.CallHook (System.String hook, System.Object[] args) [0x00005] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Interface.CallHook (System.String hook, System.Object obj1, System.Object obj2) [0x00014] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Plugins.GunShip.CanEntityTakeDamage (BaseCombatEntity entity, HitInfo hitinfo) [0x0001c] in <05bcda4f910343c6b0503c2082f40bc6>:0

at Oxide.Plugins.GunShip.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00944] in <05bcda4f910343c6b0503c2082f40bc6>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0

TGWA

Posted

12 hours ago, m3dus4 said:

same here:

Server crashed when i usi the option :

  "GunShips Override True PvE Damage Checks": true,
 

(06:46:07) | Failed to call hook 'CanEntityTakeDamage' on plugin 'GunShip v1.1.52' (StackOverflowException: The requested operation caused a stack overflow.)

at Oxide.Plugins.AbandonedBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) <0x7ff80000 + 0x0000b> in <b3ad8b45eec7415589a8d674dc82d309>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.PluginManager.CallHook (System.String hook, System.Object[] args) [0x0008d] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.OxideMod.CallHook (System.String hookname, System.Object[] args) [0x0000b] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Interface.CallHook (System.String hook, System.Object[] args) [0x00005] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Interface.CallHook (System.String hook, System.Object obj1, System.Object obj2) [0x00014] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Plugins.GunShip.CanEntityTakeDamage (BaseCombatEntity entity, HitInfo hitinfo) [0x0001c] in <05bcda4f910343c6b0503c2082f40bc6>:0

at Oxide.Plugins.GunShip.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00944] in <05bcda4f910343c6b0503c2082f40bc6>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0

Hi @m3dus4, thanks for reporting this. This issue is a work in progress. I will update the ticket when I have fixed this 🙂 

  • Love 1
TGWA

Posted

@Pionner @m3dus4

Please use the most recent version (v1.1.53). This should resolve your issue. 😄 

TGWA

Posted

Changed Status from Work in Progress to Closed

Changed Fixed In to 1.1.53

m3dus4

Posted

hmm doint work for me should i add somestuff on my truepve setting?

TGWA

Posted

Enabling the TruePvE setting for gunships will override the outgoing damage. The gunship outgoing projectile damage system works by emulating the damage from a player as if they shot a gun (meaning the damage does not come from a vehicle, rather it is from the player). You will need to either modify the gunship damage config or the true pve damage config as such. For servers that are meant to be PvE you will want to enable the override setting in gunships and change the gunship damage config depending on your use case.

Pionner

Posted

not working for me either... Ive turned everysetting on gunship to pvp but still no damage is done by scrap heli

 

TGWA

Posted

1 hour ago, Pionner said:

not working for me either... Ive turned everysetting on gunship to pvp but still no damage is done by scrap heli

 

@Pionner Could you please send the following info:

  • Vehicles affected (actual vehicle name: e.g apache, reaper, etc.)
  • Ammo type used (Incendiary Rockets, Explosive Rifle Ammo, Regular Rifle Ammo, etc.)
  • Target type and plugin / vanilla (Bradley APC, BetterNPC npc, Raidable Bases npc, etc.)
TGWA

Posted

4 hours ago, m3dus4 said:

ok i got it thx ❤️

Glad to hear it 🙂 

ill keep this ticket open until I get the issue resolved with @Pionner

TGWA

Posted

Changed Status from Closed to Work in Progress

m3dus4

Posted

just as info u need to add the following things in your truepve cfg:

i use my default rule for that:
 

       "anything can hurt fighter",

        "anything can hurt sedan",

        "anything can hurt technical",

        "anything can hurt heavy_technical",

        "anything can hurt cougar",

        "anything can hurt cargo_truck",

        "anything can hurt stallion",

        "anything can hurt stinger",

        "anything can hurt huey",

        "anything can hurt cobra",

        "anything can hurt viper",

        "anything can hurt enforcer",

        "anything can hurt guardian",

        "anything can hurt guardian",

        "anything can hurt attack_rhib",

        "anything can hurt reaper"

TGWA

Posted

4 hours ago, m3dus4 said:

just as info u need to add the following things in your truepve cfg:

i use my default rule for that:
 

       "anything can hurt fighter",

        "anything can hurt sedan",

        "anything can hurt technical",

        "anything can hurt heavy_technical",

        "anything can hurt cougar",

        "anything can hurt cargo_truck",

        "anything can hurt stallion",

        "anything can hurt stinger",

        "anything can hurt huey",

        "anything can hurt cobra",

        "anything can hurt viper",

        "anything can hurt enforcer",

        "anything can hurt guardian",

        "anything can hurt guardian",

        "anything can hurt attack_rhib",

        "anything can hurt reaper"

Im not entirely sure that would actually work as truepve does not have direct integration with gunships and the vehicle types are purely a name and have no correlation to the actual entity in the same way a ruleset would with a minicopter, ch47 or sedan. Thank you for the info nonetheless!

TGWA

Posted

Changed Status from Work in Progress to No Response

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