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Enable custom skins drop

Pending 1.2.2

andremelo90
andremelo90

Posted (edited)

{
  "GlobalSettings": {
    "allowDuplicates": false,
    "corpseTypePerBotReSpawnProfile": false,
    "Include_DM_Crates": true,
    "Show_Skins_For_All_Items": true,
    "AllowSkinsFor": [
      "rifle.ak",
      "rifle.semiauto"
    ]
  },

hi, is

"Show_Skins_For_All_Items":

an override for

"AllowSkinsFor": []

?

Edited by andremelo90
  • Administrator
Steenamaroo

Posted

Hi,
No. By default the plugin only shows the 'skins' entry for items if they have skins in game by default.

If you have some item which doesn't show the 'skins' option, but you want it to,
you can either add it to 'AllowSkinsFor', or enabled Show_Skins_For_All.

One's a scalpel, one's a lump hammer.

  • Love 1
andremelo90

Posted (edited)

also,

      "rifle.ak": {
        "probability": 1,
        "minStack": 1,
        "maxStack": 1,
        "blueprintChancePercent": 0,
        "skins": [
         4369864484,
         3456788992
        ],
        "IncludeAllApprovedSkins": true,
        "MinConditionPercent": 90,
        "MaxConditionPercent": 100
      },

is 

        "IncludeAllApprovedSkins": true,

an override for:

        "skins": [
         4369864484,
         3456788992
        ],

? or do i have to set it to True only if i add any workshop approved skins to the above group?

Edited by andremelo90
  • Administrator
Steenamaroo

Posted

IncludeAllApprovedSkins will automatically add the ids of any rust workshop approved skins to your 'skins' list.

It should, anyway.
It wont delete entries that you have added - It should just add more, if it finds them..

  • Love 1
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