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Bradley

Can't Reproduce 1.3.1

Watcher

Posted

Bradley fall of the ship in the Harbor and go futher underwater in harbor.

 

Cahnu

Posted

Hello. Is this still happening for you? I haven't been able to reproduce this. Can you give me some more details as to how/when it happens? Thanks!

Cahnu

Posted

Hello, Just following up to see if you were still running into this issue? Thanks!

CashDK

Posted

This could be the same problem, in my case the Bradley fall into the normal cargo at Harbor. I have set  "Skip Heavy Cargo Ship if standard is on the map already.": true

I use "Should the event start automatically(false if you only want manually start with HeavyCargoStart command": false, and starts the Event on my own timer schedule.

When you start the event manually, does it still check for normal cargo out?? 

image.png

Watcher

Posted (edited)

I let cargo not visit the harbor anymore, because cargo ships also go through each other in the harbor
btw turrets are still the most of the time off, when heavy cargo starts.

Edited by Watcher
Cahnu

Posted

@CashDK If the ships are going through each other that could cause the bradley to get pushed under or other strange reactions. It doesn't currently check for the standard cargo ship.

@Watcher If turrets are off it's likely a conflicting plugin. I've had a few other people with this issue and it's been a conflict every single time. I would suggest looking into into power and/or turret related plugins that could be overriding the turrets behavior. 

Watcher

Posted

20 hours ago, Cahnu said:

@CashDK If the ships are going through each other that could cause the bradley to get pushed under or other strange reactions. It doesn't currently check for the standard cargo ship.

@Watcher If turrets are off it's likely a conflicting plugin. I've had a few other people with this issue and it's been a conflict every single time. I would suggest looking into into power and/or turret related plugins that could be overriding the turrets behavior. 

I understand but it works 30% of the time correct, so its not easy to test what does what.

 

Cahnu

Posted

My suggestion is typically to stand up a separate test server and introduce a couple plugins at a time until you start seeing the issue. Then you don't have to mess with your server you have running already meanwhile. Once you pinpoint which plugin is conflicting, then we can see what can be done to make them play nicely.

Cahnu

Posted

Changed Status from Pending to Can't Reproduce

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