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Setup tutorial

Pending 1.2.7

RustyKnutts

I’m not necessarily stuck. We just put together our first custom map and I just picked this up to fill it up with NPC’s. The only video I’ve seen shows you having to tediously place every spawn point individually. That video was pretty old I’m hoping there’s a more broad spectrum way to place things like roadside NPC’s and the standard monuments

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I’m not necessarily stuck. We just put together our first custom map and I just picked this up to fill it up with NPC’s. The only video I’ve seen shows you having to tediously place every spawn point individually. That video was pretty old I’m hoping there’s a more broad spectrum way to place things like roadside NPC’s and the standard monuments

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  • Administrator

Oh, ok. I see.

For all the vanilla monuments you can just have AutoSpawn true, set a spawn radius, and set your npc day/night spawn numbers,
then BotReSpawn will find viable random spawnpoints within that area for those npcs,
so in a couple of clicks you can have those monuments populated.

You can go around adding custom spawnpoints and it'll use those, but that's optional.

The same is true for custom profiles.
You can add a profile at any location you like and let BotReSpawn spawn npcs in a radius around that spot,
or use custom added spawnpoints.

 

There's no built in option for road specific npcs.

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Is there a way to copy a profile to multiple other profiles at once? For instance we have a bunch of substations. It would be convenient to set all of them the same in one copy/paste move.

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  • Administrator

Not in a batch, no, but I'm pretty sure you can paste the same info multiple times having only copied once.

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I did figure that part out I was just hoping there was a batch process. No big deal this a pretty great tool!!!

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sorry for all the questions but for things like the tunnels and the dome do I need to create spawn points or are there predefined points 

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  • Administrator

Don't worry about it.
There are no predefined points for any profiles but BotReSpawn can generate random points as long as there's open terrain with navmesh and a view straight up to the sky..

The Dome can have random positions just like any other but be aware the actual Dome gets in the way so you might need to make spawning radius slightly bigger than default to allow for that.

The tunnels I'm pretty sure you just need to add custom spawnpoints, as allowing random spawnpoint choice will just find points on terrain above the tunnels IIRC..

At firs that might sound pointless but they are default monuments - One you add your spawnpoints the first time, you should be done forever.
The npcs will always spawn at those custom spawnpoints in future, even on different maps.
You can replace/remove/modify them any time you like, but you shouldn't need to. 👍

Edited by Steenamaroo
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