Jump to content

Error in console

Closed 1.0.16

TuxGeek
TuxGeek

Posted

I run a carbon server on the latest version of carbon as of 7/22/24.
I am getting this error at what seems like random times, however its causing some water bases TC to disapear. What can be causing this error?

Failed to call internal hook 'OnEntityBuilt' on plugin 'WaterBases v1.0.16' [641201665] (The given key 'waterbases.default' was not present in the dictionary.)
   at int System.Collections.Generic.Dictionary<string, int>.get_Item(string key)
   at void Oxide.Plugins.WaterBases.PostDeploymentChecks(BasePlayer player, BuildingBlock newWaterFoundation, bool deployedFromInflatable, out DeploymentResult result, int neededItemAmount) in /home/container/carbon/plugins/WaterBases.cs:line 4354
   at void Oxide.Plugins.WaterBases.TurnFloorIntoWaterFoundation(BuildingBlock floor, BasePlayer buildingPlayer, bool deployedFromInflatable) in /home/container/carbon/plugins/WaterBases.cs:line 4507
   at void Oxide.Plugins.WaterBases.OnEntityBuilt(Planner planner, GameObject gameObject) in /home/container/carbon/plugins/WaterBases.cs:line 779
   at object Oxide.Plugins.WaterBases.InternalCallHook(uint hook, object[] args) in WaterBases.cs/Internal:line 227
Failed to call internal hook 'OnEntityBuilt' on plugin 'WaterBases v1.0.16' [641201665] (The given key 'waterbases.default' was not present in the dictionary.)
   at int System.Collections.Generic.Dictionary<string, int>.get_Item(string key)
   at void Oxide.Plugins.WaterBases.PostDeploymentChecks(BasePlayer player, BuildingBlock newWaterFoundation, bool deployedFromInflatable, out DeploymentResult result, int neededItemAmount) in /home/container/carbon/plugins/WaterBases.cs:line 4354
   at void Oxide.Plugins.WaterBases.TurnFloorIntoWaterFoundation(BuildingBlock floor, BasePlayer buildingPlayer, bool deployedFromInflatable) in /home/container/carbon/plugins/WaterBases.cs:line 4507
   at void Oxide.Plugins.WaterBases.OnEntityBuilt(Planner planner, GameObject gameObject) in /home/container/carbon/plugins/WaterBases.cs:line 779
   at object Oxide.Plugins.WaterBases.InternalCallHook(uint hook, object[] args) in WaterBases.cs/Internal:line 227
Failed to call internal hook 'OnEntityBuilt' on plugin 'WaterBases v1.0.16' [641201665] (The given key 'waterbases.default' was not present in the dictionary.)
   at int System.Collections.Generic.Dictionary<string, int>.get_Item(string key)
   at void Oxide.Plugins.WaterBases.PostDeploymentChecks(BasePlayer player, BuildingBlock newWaterFoundation, bool deployedFromInflatable, out DeploymentResult result, int neededItemAmount) in /home/container/carbon/plugins/WaterBases.cs:line 4354
   at void Oxide.Plugins.WaterBases.TurnFloorIntoWaterFoundation(BuildingBlock floor, BasePlayer buildingPlayer, bool deployedFromInflatable) in /home/container/carbon/plugins/WaterBases.cs:line 4507
   at void Oxide.Plugins.WaterBases.OnEntityBuilt(Planner planner, GameObject gameObject) in /home/container/carbon/plugins/WaterBases.cs:line 779
   at object Oxide.Plugins.WaterBases.InternalCallHook(uint hook, object[] args) in WaterBases.cs/Internal:line 227

Nikedemos

Posted

Hi there!

Have you modified your configuration file's permission profiles in any way, for example editing the name of a permission profile? This error indicates that the "default" profile of settings, i.e. one for players without the "admin" or one of the "VIP" permissions, is missing/misconfigured in the config file.
Hit me up on Discord and let's see what's up, because I have definitely seen this error before. You can reach me at https://discord.nikhub.dev or on the Codefling Discord. Make sure you quote your CF username and order date to speed up the verification process !

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.3k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.