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How to set up custom kits

Pending 1.2.7

OfficialJaco

I cannot figure out how to put custom kits on my bots. When I click "Edit Kits", nothing happens and I am having a difficult time finding information about how to set it up.

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I actually figured it out, I just wish there was a better explanation of it in the description because it took me forever to figure out

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  • Administrator

Hi,
I'd be more than happy to expand upon the description if more info is needed

What were you having trouble with?

 

 

 

 

Optional dependencies -

Kits (free at uMod.org)

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Kits.

Kits are managed, per profile, in UI.
As with BotSpawn, kit probability can be balanced by assigning a number to a kit.

When selecting multiple kits, increasing a kit's number increases its chances of being picked.

Only kits with weapons in the belt are shown in UI.

Please stick to normal bullet weapons and melee weapons for now, with your npcs.
There are plans to support the more unusual weapons in future.

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Q: My bot kits aren't working.
A: Kits which don't have a valid weapon in the belt will not be made available in the UI.
A: Please redeem the kit yourself to an empty inventory, to ensure that the expected items are definitely in it.

 

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  • Administrator

I just replaced part of that which was out of date.

Removed
Please stick to normal bullet weapons and melee weapons for now, with your npcs.
There are plans to support the more unusual weapons in future.


Added
Most weapons are supported for npc use, including normal bullet and melee weapons,
rocket launchers, bows, crossbows, MGLs, nailguns, flamethrowers, etc.
Throwable explosives can be used but throwable melee (like spears) can be used but will not be thrown.

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I figured it out because I had used the BotSpawn plugin in the past and it finally came back to me, but I would imagine someone using it for the first time might be as confused, if not more confused than I was. Maybe just explain that kits first need to be created using the Kits plugin and then it can be accessed using the BotReSpawn UI. Just a minor change in the description but I think it would clear up any confusion and help people that are using it for the first time understand it better. Thanks for the response and hopefully I explained my issue good enough.

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