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Performance Issue with Multiple Game Servers

Can't Reproduce 1.0.1

I have been trying to track down an issue for several weeks with my setup and I think I have finally isolated it to this egg as the cause.

The Rust server runs pretty good by itself on my Pterodactyl server using this egg. I get around 125-150 server FPS when this is the only server running. Once I start running other games, however, the performance of the Rust server is impacted horribly. 

For example, if I start my Palworld server, the server FPS drops from 125 to 60 instantly. 

Once I launch my other game servers, I am barely able to get 30 FPS on the Rust server.

I had tried everything to fix the issue, allocating more resources, enabling swap, CPU pinning, creating a new server, etc. and nothing would fix the issue, until I used the default Rust egg. Once I switched to the default egg, I am getting 180 server FPS consistently. The default egg does not seem to be impacted by other servers on Pterodactyl, whereas your egg seems to be sensitive to other servers running.

I am not sure what the root cause is, but there is definitely something about this egg that is causing my issue. Any thoughts?

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Hey there @newp I will check up on this today. Can you please tell me if you are using Carbon, Oxide, or Vanilla? It would speed up the process in detecting any issues as the actual egg stops executing any code once the Rust server/modding framework initializes. The egg simply tells the Rust server the setup via commands.

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3 hours ago, SturdyStubs said:

Hey there @newp I will check up on this today. Can you please tell me if you are using Carbon, Oxide, or Vanilla? It would speed up the process in detecting any issues as the actual egg stops executing any code once the Rust server/modding framework initializes. The egg simply tells the Rust server the setup via commands.

I am using Carbon. I am still testing this and it is looking like it might not be the egg afterall. 

I am not sure what the deal is. I started the server with all the same plugins and config files on the default egg and got 180+ frames, so I thought it was the egg. But, once I added in my data files and the rest of the files and started the server, the problem was still there. So I am going through each plugin now to see if it is a plugin issue or what.

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On 7/4/2024 at 1:35 PM, dustyhansen said:

I am using Carbon. I am still testing this and it is looking like it might not be the egg afterall. 

I am not sure what the deal is. I started the server with all the same plugins and config files on the default egg and got 180+ frames, so I thought it was the egg. But, once I added in my data files and the rest of the files and started the server, the problem was still there. So I am going through each plugin now to see if it is a plugin issue or what.

As far as I am aware, there was some major CPU usage issues with the recent update on Carbon that have now been fixed. Are you still having this problem?

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