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SkinID

Closed 1.0.9 1.1.0

Craft
Craft

Posted

Please only control the skin ID of the air raid signal flare, do not control other skin IDs!!

In addition: Assault base, names of signal flares that can be set up

Craft

Posted (edited)

            if (playersList.Contains(player) && entity.name == grenadeSupplySignalPrefab)
            {
				
				if (!CanUseF15(player))
				{
					player.ChatMessage(Configuration.prohibitionMessage);
					entity.Kill();
					GiveItemToPlayer(player, 1);
					return;
				}

Your if (! CanUseF15 (player)) sequence is incorrect, which will affect other signal bounce skins

 

		private void OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info)
		{
			if (info.WeaponPrefab != null && info.WeaponPrefab.PrefabName == rocketPrefab && info.damageTypes.Get(Rust.DamageType.Hunger) > 0)
			{
				info.damageTypes.ScaleAll(Configuration.damageScale);

				if (!Configuration.damageBuildings && entity is DecayEntity decayEntity)
				{
					if (decayEntity.OwnerID != 0)
					{
						info.damageTypes.ScaleAll(0);
					}
				}
			}
		}

Detect unowned entities to support raid bases

Edited by Craft
Fruster

Posted

Hey! What is your problem, I don’t quite understand. Please clarify

Craft

Posted

Add configuration to the signal to support self modifying its name

Fruster

Posted

ok, I'll try to fix it soon, thanks for the info

Fruster

Posted

10 hours ago, Craft said:

Add configuration to the signal to support self modifying its name

Please check the update and let me know the results

  • Like 1
Craft

Posted

The above issue has been resolved
Can an F15 launch more rockets?

Fruster

Posted

46 minutes ago, Craft said:

The above issue has been resolved
Can an F15 launch more rockets?

Yes it can, just increase the "Rate of fire(number of shots per second)" setting. Thanks for your help, I'm closing this support request. If you have any questions, please let me know by PM

  • Like 1
Fruster

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.1.0

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