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Getting killed in normal areas

Closed 1.0.1 1.0.2

Somescrub

Posted

For context - I am running an older version of Keirox's Earth Apocolypse map.

The new moon pool entrance - at the top level as you enter rig - noticed one of the doorways is triggering the plugin to kill you.

Also, there is a section of the Hoover Dam area (custom drawn) that kills you right in front of a green card door. This one is hand painted assets - from what I can tell some sort of concrete blocking.

 

I guess outside of fixing specific issues like this, an alternative solution that might be nice for any future issues would be to integrate zone manager so we could set up exclusion zones for the plugin to not trigger in?

0xF

Posted

Really good idea with the integration, I will try to add that soon

0xF

Posted

Hi, I released an update where I added support for ZoneManager. Now you will be able to add zones where the plugin will not work. The zones you mentioned are problematic to solve, because the plugin reacts when the player is inside a mesh and probably there is a mesh installed there

0xF

Posted

Changed Fixed In to 1.0.2

Somescrub

Posted

Thank you for the quick turnaround - will give it a try!

0xF

Posted

Changed Status from Pending to Closed

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