Jump to content

NRE with May Staging

Pending 1.3

Mike6FO
Mike6FO

Posted

I had previously removed the water issue and it's been running good.  But appears to have a new issue with this month's staging.  Map is good until I add the factory in.

Exception (cs:96708): NullReferenceException: Object reference not set to an instance of an object. DeferredMeshDecal+InstanceData..ctor (UnityEngine.Renderer renderer, UnityEngine.Material material, System.Int32 submeshIndex) (at <00000000000000000000000000000000>:0) DeferredMeshDecal.PrepareLinks (UnityEngine.Material[] mats) (at <00000000000000000000000000000000>:0) DeferredMeshDecal.OnEnable () (at <00000000000000000000000000000000>:0) GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) World.Spawn (ProtoBuf.PrefabData prefab) (at <00000000000000000000000000000000>:0) World+<Spawn>d__79.MoveNext () (at <00000000000000000000000000000000>:0) WorldSetup+<InitCoroutine>d__19.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) <Spawn>d__79:MoveNext() <InitCoroutine>d__19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

Mike6FO

Posted

Looks like a known issue with the crane.  Removing the crane solves the problem for now.

Mike6FO

Posted

Looks like the latest staging fixed the issue.  New crane in place.  Does leave behind the 2 items that were blocking the ladder and the camera is mostly inside the cab now.  But can be manually fixed in RustEdit.  🙂

1.4m

Downloads

Total number of downloads.

7k

Customers

Total customers served.

104.9k

Files Sold

Total number of files sold.

2.1m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.