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Doesnt work mate

Closed 1.0.1 1.0.0

Markiii

Posted

Need to fix this asap. 

 

Error while compiling FerryTerminalEvent: The type or namespace name 'Types' does not exist in the namespace 'UnityEngine.Networking' (are you missing an assembly reference?) | Line: 16, Pos: 30

Markiii

Posted

And yes I've updated NPCSpawn

  • Like 1
Yac Vaguer

Posted

I'm preparing a massive update including this fix but I need time  yet for testing. In the meantime can you remove the line 16 to make it works 

using UnityEngine.Networking.Types;

 

You can remove that line, will not affect the code 

Yac Vaguer

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.0.0

Markiii

Posted

Ok that allows it to load. 

Now there seems to be more problems; configuring loot. I've set permissions, but i get this?

image.png.1133fb67192c55dc2901eb3747638f42.png

Markiii

Posted

Ahhh right!

Also! The doctors seem to have the same health nomatter what, they also seem buried in the floor and the zombies in the hall cant pass the doorway so they're easy to deal with.

Yac Vaguer

Posted

You changed  the health in the configuration  restarted the plugin and it didn’t change? I will take a look 

about the zombies let me think in an alternative solution 

 

  • Like 1
  • Moderator
Mals

Posted

Is this all resolved now?  There was a report on this, but I am assuming it was an accident.

Markiii

Posted

No i didnt report this I report Stark for toxicity in the Discussions part of this plugin - can you see there please Mals?

Markiii

Posted

Have you done anything about this yet?

11.png

Markiii

Posted

@MalsCan you get involved here please mate? I've purchased this plugin, it's not been updated as of the above, nor have I had a response - if that continues I'd like it refunded to store credit

Markiii

Posted

@Yac VaguerYou've left me no choice but to publish a 1* review. I do not like being ignored and I've given you ample time to respond. 

I'd like a refund and I'll agree to remove the review if this occurs - we won't be working together in the future.

Yac Vaguer

Posted

Hey man, sorry that you are experiencing this issue 

 

honestly I’m not getting the notifications in cf, last night I posted a message on my discord that I’m finishing the last touches of a new update 

if you are worry of the answer please join the ds, it might be a hassle but I can give you a faster answer (notifications are easy to manage ) 

@Mals I used to get emails with the supports update and now is buried with thin the other notifications, not easy to use when you have so many 

 

 

Yac Vaguer

Posted

@Markiii about the scientist falling, as I mentioned to you that is the reason you cannot change the stationary to false, need to be true, the reason behind is that the floor on that particular area is a bit bellow this seems to be a weird issue with the monument design itself, maybe it is intentional from Facepunch side, but the way to avoid this issue is just mark stationary as true, as the default configuration. I tried different ways to goes around this but i'm not happy with the final result so I'm still going with stationary true as the way to go  

 

image.png.0b2b2b9c73d3e0b85b69740a7927c9ea.png

 

About the zombies get trapped, they are protecting the area from the metro station and not from surface, at least is how I meant to work initially, I tried different ways to make it harder for the user just stay in the in between area but it is just not good enough, I might come with something later, but again this wasn't the initial intention for the zombies 

 

 

I understand that besides my previous explanations you are still not answering my last questions 

 

image.png.786e7740c8b9eeefd53c0bb67209842e.png

 

Not getting answered was the main reason I closed this ticket. 

 

I'm trying to be helpful here, and the plugin of course should work flawlessly as you paid for it, I don't mind if you ping me on Discord, which I almost always online (Time to time I go to sleep but few hours only)

 

 

 

 

 

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