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Skilltree error

Closed 1.4.13

Hello!

My server is crashing every 5min after this error, I contacted server hosting and they said that it is Skilltree plugin:

 

Stack overflow in unmanaged: IP: 0x7f5621ade87b, fault addr: 0x7ffdf96f6f78
Stack overflow: IP: 0x7f5621a6d948, fault addr: 0x7ffdf96eefd8
Stacktrace:
  at <unknown> <0xffffffff>
  at UnityEngine.PhysicsScene.OverlapSphereNonAlloc_Internal (UnityEngine.PhysicsScene,UnityEngine.Vector3,single,UnityEngine.Collider[],int,UnityEngine.QueryTriggerInteraction) [0x0000a] in <fd51ff84e20646469cff4070075c2db3>:0
  <...>
  at UnityEngine.PhysicsScene.OverlapSphere (UnityEngine.Vector3,single,UnityEngine.Collider[],int,UnityEngine.QueryTriggerInteraction) [0x0000e] in <fd51ff84e20646469cff4070075c2db3>:0
  at UnityEngine.Physics.OverlapSphereNonAlloc (UnityEngine.Vector3,single,UnityEngine.Collider[],int,UnityEngine.QueryTriggerInteraction) [0x0000f] in <fd51ff84e20646469cff4070075c2db3>:0
  at Oxide.Plugins.SkillTree.FindEntitiesOfType<T_REF> (UnityEngine.Vector3,single,int) [0x00009] in <21a40c558185459d9ac698d1287b66c2>:0
  at Oxide.Plugins.SkillTree.OnPlayerHealthChange (BasePlayer,single,single) [0x000da] in <21a40c558185459d9ac698d1287b66c2>:0
  at Oxide.Plugins.SkillTree.DirectCallHook (string,object&,object[]) [0x051cd] in <21a40c558185459d9ac698d1287b66c2>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod,object[]) [0x00083] in <87ce9ac9776a48658bc55eae6debe38b>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (string,object[]) [0x000dc] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
  at Oxide.Core.Plugins.Plugin.CallHook (string,object[]) [0x00063] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
  at Oxide.Core.Plugins.PluginManager.CallHook (string,object[]) [0x0008b] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
  at Oxide.Core.OxideMod.CallHook (string,object[]) [0x0000e] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
  at Oxide.Core.Interface.CallHook (string,object[]) [0x0000d] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
  at Oxide.Core.Interface.CallHook (string,object,object,object) [0x00015] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
  at BasePlayer.OnHealthChanged (single,single) [0x00012] in <e81484d7a7ab488a9fdcce2c94cde99d>:0
  at BaseCombatEntity.set_health (single) [0x00037] in <e81484d7a7ab488a9fdcce2c94cde99d>:0
  at BaseCombatEntity.Heal (single) [0x00037] in <e81484d7a7ab488a9fdcce2c94cde99d>:0
  at BasePlayer.Heal (single) [0x0002f] in <e81484d7a7ab488a9fdcce2c94cde99d>:0
  at Oxide.Plugins.SkillTree.OnPlayerHealthChange (BasePlayer,single,single) [0x00131] in <21a40c558185459d9ac698d1287b66c2>:0
  at Oxide.Plugins.SkillTree.DirectCallHook (string,object&,object[]) [0x051cd] in <21a40c558185459d9ac698d1287b66c2>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod,object[]) [0x00083] in <87ce9ac9776a48658bc55eae6debe38b>:0

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I have patched that in 1.5.0.

You can join my discord and verify your purchase to try the new version out (be sure to back up your data as its a major update), or you can disable the skinning ultimate buff until 1.5.0 is released later in the month.

This is the current 1.5.0 change log:
 

/* 1.5.0
 * Fixed errors with the givexptoall and givesptoall commands.
 * Added option for the medical ultimate to prevent in PVP death.
 * Added HookMethod to API: float GetBuffValue(BasePlayer player, string skill) - Returns the buff value for the specified buff.
 * Added a prestige system [default off]
 * Updated the way the plugin runs the reset commands for levels. Only relies on the data file instead of BasePlayer.allPlayerList.
 * Added console command for updatexptable
 * Added new HookMethod: AwardXP(ulong userid, double value, string plugin, bool noMod = false)
 * XP awarded to the player while they are offline will now be added to a pending pool, which will be awarded when they next connect.
 * Separated player save data into individual files, rather than 1 large data file.
 * Added an option for the Raiding ultimate to use the MLRS on the map, rather than spawning MLRS rockets above the players head.
 * Prevented resource yield stacking with tea bonuses, unless the player has the skilltree.teabonus permission. (Thanks Nivex)
 * Fixed an issue that would prevent xp from all crates if bradley and heli crate xp was set to 0.
 * Wrapped RunResetCommands in a try catch to prevent it from stopping player data reset.
 * Added cooldown option for woodcutting ultimate.
 * Added cooldown option for Double_Bandage_Heal.
 * Added cooldown option for Wounded_Resist.
 * Added a number of config options to disable certain chat messages.
 * Added a new Tree: Team. This tree is focused around team based benefits.
 * Added a new skill: Comfort. This turns the player into a source of comfort for all nearby team members.
 * Added a new skill: Heal-Share. When the user receives healing, a percentage of the health received is shared with nearby team mates.
 * Added a new skill: XP_Share. When the user receives xp, a percentage of the xp is shared with nearby team mates.
 * Added a new skill: Tea_Share. When the user drinks a tea, a percentage of the teas modifiers are shared with nearby team mates, unless their current modifiers are better.
 * Added a new skill: Metabolism_Share. When the player receives calories or hydration, a percentage of it is also given to nearby team mates.
 * Added a new skill: Human_Workbench. This skill turns the player into a walking workbench, providing them and all nearby team mates with access to a workbench equal to the skills level.
 * Updated Double Explosive change to work with RF Explosives.
 * Added console command to delete player data: stremoveplayerdata <userid>
 * Fixed a number of Overflow exceptions caused by infinite healing loops after the last oxide update.
 */

 

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Thank you so much ❤️ 

I was going crazy with this error, always after this error the server was crashing.

I will join discord for the new release

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