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Question about how this plugin handles flags?

Closed 1.0.0 1.0.0

Hey there, I am very interested in your plugin and I want to buy it.

 

My question is, if I create a zone in zone manager, and enable the flag "nobuild" and make it so players cannot build in this zone, will they ignore the flag after purchasing the zone? Since I want to make purchaseable land on which you can only build if you have actually purchased the land.

 

I am looking forward to an answer, I like to plugin alot!

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6 hours ago, LuciusHusky said:

Hey there, I am very interested in your plugin and I want to buy it.

 

My question is, if I create a zone in zone manager, and enable the flag "nobuild" and make it so players cannot build in this zone, will they ignore the flag after purchasing the zone? Since I want to make purchaseable land on which you can only build if you have actually purchased the land.

 

I am looking forward to an answer, I like to plugin alot!

Hey there! Once you pair the zone you've made with zone manager with this plug-in. You do not need to set any no build flags as this plug-in does that automatically. No one will be able to build in the zone unless they have purchased the land via zone sell. I am unsure if it will override the flag. however i can test it

Edited by Epic

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I would really appreciate it if you could test/look into this, thanks for the quick response! I am looking forward to purchase this plugin in the near future.

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2 hours ago, LuciusHusky said:

I would really appreciate it if you could test/look into this, thanks for the quick response! I am looking forward to purchase this plugin in the near future.

Okay, So if you set the zone to nobuild the plugin Does override the nobuild status of the zone.

Edited by Epic
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One last issue, when I enable "nodecay" with zonemanager all deployables get destroyed when placed not blocked, but when people place a codelock on a map door, the door just breaks out of nowhere.. Does this plugin make sure that codelocks aren't placeable but does not completely destroy doors? If you want an example of what I mean you are free to add me on discord: [-Core-] Daan#1402

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4 hours ago, LuciusHusky said:

One last issue, when I enable "nodecay" with zonemanager all deployables get destroyed when placed not blocked, but when people place a codelock on a map door, the door just breaks out of nowhere.. Does this plugin make sure that codelocks aren't placeable but does not completely destroy doors? If you want an example of what I mean you are free to add me on discord: [-Core-] Daan#1402

I have added you on Discord. The plugin doesnt change how zonemanager works at is core. That is more or less a question for the creator of Zonemanager. The only flags zonesell manages is nobuild.

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I dont see you added me? If it only manages nobuild then that is not too usefull to me sadly, as I am trying to create apartments/houses people can only "claim"/ build in when you have actually purchased the place.

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This plugin does exactly what youre asking. Zonemanager is ONLY used to mark the zones for sale, NO one is able to build in a zone they do not own by default. Once youve purchased the Land/zone they will be able to build in it. Exactly as you described. Ive added you again

Edited by Epic

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