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Trurrets

Can't Reproduce 1.0.8

BetterDeadThanZed
BetterDeadThanZed

Posted

I run a PVE server with NPC's spawned with BotReSpawn. I equipped the mini fighter with an AK and ammo. I turned on the turret and flew around but the turret didn't engage the NPC's. I also flew near some scientists that are spawned on the map and it didn't engage them. Am I doing something wrong here?

BetterDeadThanZed

Posted

White Thunder, the dev for Vehicle Deployed Locks, has given me an updated plugin to test with this plugin. I will post the results but it looks like this issue isn't GunShip's issue.

TGWA

Posted

Hi @BetterDeadThanZed,

apologies for the late reply, I did not get a notification until this morning that this ticket was opened😐

regarding the MiniFighter, I didnt see you mention that you changed the targeting mode on the turret. If you did not the turret will not target anything as its default mode is “None”. To change this mode simply press your R key or whatever key the Reload function is bound to until the mode is NPC, NPCAnimal, or NPCPlayer (self explanatory on what they target). Also ensure that you have configured the damage / targeting modes for your server as the default gunship.json is configured for a pvp server. I am working on a CUI for the minifighter as it is not very clear that it has this targeting function as is 😅. The same goes for all other vehicles that utilize Auto Turrets as well (Sedan, and Apache).

I will run some tests with those other plugins you mentioned later today and will update this ticket when I do so.

keep me updated on that test version as well 😄

TGWA

Posted

Changed Status from Pending to Work in Progress

TGWA

Posted

Hi @BetterDeadThanZed,
I cannot run tests for the turret targeting with BotReSpawn as I do not have the plugin. However I am sure that the system is fully compatible with NPC type entities as it works well with both the vanilla NPCs as well as the NPCs from the BetterNPC plugin, Raidable Bases, and Sputnik. As for the VehicleDeployedLocks, I could not find any initial issues when using them with the GunShip vehicles with the most up to date version of both the GunShip plugin (v1.0.9) and the VehicleDeployedLocks plugin (v1.12.0), if possible could you explain exactly what you did to replicate the issues you were having if you havent already had those issues solved?

Thanks!

TGWA

Posted

Changed Status from Work in Progress to

TGWA

Posted

Changed Status from to Can't Reproduce

TGWA

Posted

Changed Status from Can't Reproduce to

TGWA

Posted

Changed Status from to Can't Reproduce

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