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Extra spawns not accounted for

Pending 2.1.9

Hello, I originally posted this under discussion, not realizing there was a whole support section. I did a little troubleshooting and have some additional information so I wanted to make the ticket here.

 

I've run into an issue I'm not sure how to resolve, or at least I'd like to report this and see if we can get to the bottom of it.  So the way I have the config set up is essentially dividing small and large monuments, with the amounts and types that spawn.  Specifically for "Abandoned Supermarket 2", I have it identical to "Abandoned Supermarket 0", with the exception of murderers using different kits. I have it set up to spawn 3 murderers during the day, and 2 at night. I wasn't sure if it was 3+2 for night time, or just 2... I was still kind of experimenting...

Anyway I got a player report of "tons of guys" at the supermarket, so I looked in vanish mode and caught 14 murderers, all using the 3 kits I provided, all murderers.  When I killed all 14 of them, I was waiting to see if they would respawn back to the 3 that it was supposed to be, so I waited the respawn period and got all 14 of them respawning back. If I reload the plugin, it goes back to 3 like it's supposed to be. I'm not really sure what it could be.

Pictures are the visual from "vanish mode", and my current config for that section. 

As suggested in the discussion area, I added a title to that profile, to make sure all the ones there were from the same spawns. They are all "Shopper", cuz supermarket.  Even though bots.count shows the correct amount, clearly you can see from the log there were A LOT more than 3. With the way suicide and respawn timers are set up, there shouldn't be an overlap like this.  For the ones he managed to kill, they did all respawn as well.

 

I can only think of two things that may possibly be contributing.

His base is pretty close to this supermarket, close enough that they start patrolling when he's at his base, but they don't engage because it's outside of aggro radius.

The only calls that are made to spawn bots (outside of Vanilla and this plugin) are from "Night Zombies", which as implied, spawns extra murderers at night. Was going for a scary at night feel here, but there's no debug option for this plugin so I might unload it and see if the issue persists.

 

Code is the log including bots.count (censored steamid)

 

(13:37:54) | Shopper Wilburn[6739515] was killed by DinduMuffin
(13:38:00) | Shopper Rosalie[4513171] was killed by DinduMuffin
(13:38:03) | Shopper Cleotilde[418008] was killed by DinduMuffin
(13:38:05) | Shopper Becky[7492041] was killed by DinduMuffin
(13:38:09) | Shopper Emelina[9122717] was killed by DinduMuffin
(13:38:10) | Shopper Tamar[6807637] was killed by DinduMuffin
(13:38:12) | Shopper Jill[4512760] was killed by DinduMuffin
(13:38:15) | Shopper Jacinda[5487864] was killed by DinduMuffin
(13:38:17) | DinduMuffin was killed by Shopper Henry[1894914]
(13:38:24) | DinduMuffin has spawned
(13:38:39) | [BotSpawn] Abandoned Cabins 0 - 3
(13:38:39) | [BotSpawn] Abandoned Supermarket 0 - 3
(13:38:39) | [BotSpawn] Abandoned Supermarket 1 - 3
(13:38:39) | [BotSpawn] Abandoned Supermarket 2 - 3
(13:38:39) | [BotSpawn] Airfield 0 - 5
(13:38:39) | [BotSpawn] Large Harbor 0 - 5
(13:38:39) | [BotSpawn] HQM Quarry 0 - 3
(13:38:39) | [BotSpawn] Ice Lake 0 - 3
(13:38:39) | [BotSpawn] Ice Lake 1 - 3
(13:38:39) | [BotSpawn] Ice Lake 2 - 3
(13:38:39) | [BotSpawn] Ice Lake 3 - 3
(13:38:39) | [BotSpawn] Junkyard 0 - 3
(13:38:39) | [BotSpawn] Launch Site 0 - 5
(13:38:39) | [BotSpawn] Lighthouse 0 - 3
(13:38:39) | [BotSpawn] Lighthouse 1 - 3
(13:38:39) | [BotSpawn] Mining Outpost 0 - 3
(13:38:39) | [BotSpawn] Mining Outpost 1 - 3
(13:38:39) | [BotSpawn] Mining Outpost 2 - 3
(13:38:39) | [BotSpawn] Oxum's Gas Station 0 - 3
(13:38:39) | [BotSpawn] Oxum's Gas Station 1 - 3
(13:38:39) | [BotSpawn] Power Plant 0 - 5
(13:38:39) | [BotSpawn] Satellite Dish 0 - 3
(13:38:39) | [BotSpawn] Sewer Branch 0 - 3
(13:38:39) | [BotSpawn] Stone Quarry 0 - 3
(13:38:39) | [BotSpawn] Sulfur Quarry 0 - 3
(13:38:39) | [BotSpawn] The Dome 0 - 3
(13:38:39) | [BotSpawn] Train Tunnel 0 - 3
(13:38:39) | [BotSpawn] Train Tunnel 1 - 3
(13:38:39) | [BotSpawn] Train Tunnel 2 - 3
(13:38:39) | [BotSpawn] Train Yard 0 - 5
(13:38:39) | [BotSpawn] Water Treatment Plant 0 - 5
(13:38:39) | [BotSpawn] Wild Swamp 0 - 3
(13:38:39) | [BotSpawn] Wild Swamp 1 - 3
(13:38:39) | [BotSpawn] BiomeArid - 20
(13:38:39) | [BotSpawn] BiomeTemperate - 35
(13:38:39) | [BotSpawn] BiomeTundra - 20
(13:38:39) | [BotSpawn] BiomeArctic - 20
(13:38:39) | [BotSpawn] AirDrop - 6
(13:38:39) | [BotSpawn] HackableLockedCrate - 0
(13:39:21) | Shopper Henry[1894914] was killed by DinduMuffin
(13:39:35) | Shopper Rosario[6129397] was killed by DinduMuffin
(13:40:50) | Shopper Tawana[239314] was killed by DinduMuffin
(13:41:01) | DinduMuffin was killed by Shopper Gino[9073456]
(13:41:10) | DinduMuffin has spawned
(13:41:18) | DinduMuffin has spawned
(13:42:51) | Shopper Mikaela[969899] was killed by DinduMuffin
(13:44:04) | Shopper Melania[3060935] was killed by DinduMuffin
(13:44:06) | Shopper Akiko[3638767] was killed by DinduMuffin
(13:44:09) | Shopper Loraine[1534760] was killed by DinduMuffin
(13:44:11) | Shopper Ismael[6650903] was killed by DinduMuffin
(13:44:59) | Shopper Gino[9073456] was killed by DinduMuffin
(13:45:01) | Shopper Melvina[7560864] was killed by DinduMuffin
(13:46:01) | Shopper Gerard[5365062] was killed by DinduMuffin
(13:47:08) | Shopper Delora[369648] was killed by DinduMuffin
(13:47:10) | Shopper Yanira[870571] was killed by DinduMuffin
(13:47:11) | Shopper Greta[9578651] was killed by DinduMuffin
(13:47:16) | Shopper Mellissa[6677773] was killed by DinduMuffin
(13:47:19) | Shopper Floy[8949804] was killed by DinduMuffin
(13:47:25) | Shopper Shaniqua[1486022] was killed by DinduMuffin
(13:47:27) | Shopper Mei[3482096] was killed by DinduMuffin

 

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Hi,

Can you check the data file day + night spawn amounts for Abandoned Supermarket 0, and 1?

At present there's no way to tell which is which when there are multiples of a monument, other than disabling all but one then flying around to check,
but the next version will have a 'show' command that displays profile names in-game temporarily.

I'm wondering if Supermarket 0 or 1 is calling for more npcs, and that's where you are
or if, somehow, all the npcs for Supermarket 0,1 and 2 are all spawning at the same place?

I'll look into it. Thanks.

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