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Frequent NPC raids exceeding 10 times have a significant impact on server performance. Can you improve and optimize it?

Pending 1.4.5

When an NPC raids a player, can a limit be added at the same time point (such as 12:00)? Or staggered at this time point, conduct NPC raids on different players separately. The current situation I am facing is that when there are many players online, sometimes the number of NPC raids on players can reach more than 10 times, which seriously reduces the performance of the server and the FPS of the player client. Very painful.

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